RANCANG BANGUN MULTIMEDIA PEMBELAJARAN BERBASIS ADVENTURE GAME MENGGUNAKAN MODEL LEARNING CYCLE 5E (ENGAGE, EXPLORE, EXPLAIN, ELABORATE, EVALUATE) UNTUK MENINGKATKAN PEMAHAMAN SISWA PADA MATERI ENTITY RELATIONSHIP DIAGRAM (ERD)

Fauziah, Alvi (2015) RANCANG BANGUN MULTIMEDIA PEMBELAJARAN BERBASIS ADVENTURE GAME MENGGUNAKAN MODEL LEARNING CYCLE 5E (ENGAGE, EXPLORE, EXPLAIN, ELABORATE, EVALUATE) UNTUK MENINGKATKAN PEMAHAMAN SISWA PADA MATERI ENTITY RELATIONSHIP DIAGRAM (ERD). S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu

Abstract

Penelitian ini bertujuan untuk merancang dan membangun multimedia pembelajaran berbasis adventure game menggnakan model Learning Cycle 5E (Engage, Explore, Explain, Elaborate, Evaluate) untuk meningkatkan pemahaman siswa pada materi Entity Relationship Diagram (ERD). Dari tahapan penelitian dan pengembangan yang telah dilakukan, pada tahap analisis didapatkan data penelitian dari wawancara langsung dan angket survey lapangan yang diberikan kepada guru dan siswa RPL kelas XI SMKN 2 Indramayu. Pada tahap pengembangan, angket validasi multimedia diberikan kepada ahli media dan ahli materi. Pada tahap implementasi, angket penilaian multimedia diberikan kepada siswa setelah siswa menggunakan multimedia pembelajaran berbasis adventure game. Data juga didapatkan dengan menggunakan instrumen tes dalam bentuk pilihan ganda. Dari penelitian ini didapatkan hasil: 1) multimedia pembelajaran berbasis adventure game menggunakan model learning cycle 5E yang telah dikembangkan dinilai sangat baik dan layak digunakan dengan rata-rata presentase 87.22% oleh ahli media dan 87.41% oleh ahli materi. Kemudian siswa memberikan penilaian sangat baik dengan hasil presentase 82.01% 2) multimedia pembelajaran berbasis adventure game memberikan adanya peningkatan pemahaman nilai rata-rata posttest sebesar 78.33 dibandingkan dengan nilai rata-rata pretest 43.44. Hasil ini menunjukkan bahwa pemahaman siswa meningkat. Kemudian, didapatkan hasil signifikansi nilai gain sebesar 0.62 yang menandakan bahwa keefektifan pembelajaran berada pada kriteria sedang. ---------- This research aimed at designing and building multimedia learning based on adventure game by using learning cycle 5E (Engage, Explore, Explain, Elaborate, Evaluate) model to improve understanding ability strudent’s toward material of Entity Relationship Diagram (ERD). From the steps of the research and the improvements that were done, on analysis step, the data were obtained from the survey questionnaire which were given to teacher and students of Software Engineering (RPL) class XI in SMKN 2 Indramayu. On improvement step, expert validity questionnaire of multimedia given to media expert. And on implementation step, expert validity questionnaire of multimedia given to students after students using multimedia adventure game. The data also were obtained by using test instrument in the form of multiple choices. This research discovers that: 1) working paper based on multimedia adventure game by using learning cycle 5E model has been developed, gaining very good scoring and paper to be used with properness percentage 87.22% by the media expert and 87.41% by material expert. The students gave very good score toward student working paper based on multimedia adventure game by using learning cycle 5E model with percentage score 82.01%. 2) student working paper based on multimedia adventure game gives more improvement toward posttest rats is 78.33 compared to the average rather value of pretest 43.44 this suggest that increase understanding student. And then, the results obtained significance value gain of 0.62 indicating that the effectiveness of learning are at moderate criteria

Item Type: Thesis (S1)
Additional Information: No. Panggil: S KOM FAU r-2015; Pembimbing: I. Munir, II. Parsaoran Siahaan
Uncontrolled Keywords: Multimedia Pembelajaran, Adventure Game, Learning Cycle 5E, Pemahaman
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
L Education > LB Theory and practice of education > LB2361 Curriculum
Q Science > Q Science (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Mr. Tri Agung
Date Deposited: 16 Aug 2016 04:22
Last Modified: 16 Aug 2016 04:22
URI: http://repository.upi.edu/id/eprint/21267

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