Muhammad Hasbi Sabilulhaq, - and Enjang Ali Nurdin, - and Nusuki Syari'ati Fathimah, - (2025) IMPLEMENTASIPROBLEM BASED LEARNING PADA PEMBELAJARAN PEMROGRAMAN BERORIENTASIOBJEKBERBASIS AUGMENTED REALITY UNTUKMENINGKATKAN KEMAMPUAN LOGICAL THINKING PESERTA DIDIK. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian ini bertujuan merancang dan mengembangkan media pembelajaran Berbasis Augmented Reality (AR) dengan pendekatan Problem Based Learning (PBL) pada materi Pemrograman Berorientasi Objek (PBO) guna meningkatkan kemampuan berpikir logis peserta didik. Latar belakang penelitian ini adalah rendahnya pemahaman peserta didik terhadap konsep abstrak dalam PBO, lemahnya logical thinking, dan terbatasnya media interaktif yang memfasilitasi visualisasi dan pemecahan masalah nyata.. Metode penelitian menggunakan Research and Development (R&D) dengan model ADDIE. Subjek penelitian adalah 31 siswa kelas XI SIJA-A di SMK Negeri 1 Cimahi dengan desain one group pretest-posttest. Hasil penelitian menunjukkan media memperoleh nilai validasi 92,75% (sangat layak) berdasarkan Multimedia Mania 2003 – Judge’s Rubric. Tanggapan siswa mencapai 82,58% (sangat baik) berdasarkan Student Checklist. Hasil pretest dan posttest menunjukkan peningkatan kemampuan berpikir logis dengan N-Gain rata-rata 0,62 (kategori sedang), di mana indikator kemampuan berargumentasi meningkat paling tinggi (0,75 – tinggi), disusul penarikan kesimpulan (0,64 – sedang), dan keruntutan berpikir (0,44 – sedang). Media pembelajaran Game-AR PBO dengan pendekatan PBL terbukti efektif untuk meningkatkan logical thinking peserta didik. This study aims to design and develop Augmented Reality (AR)-based instructional media using a Problem-Based Learning (PBL) approach on ObjectOriented Programming (OOP) material to improve students’ logical thinking skills. The background of this research lies in students' low understanding of abstract concepts in OOP, weak logical thinking, and limited availability of interactive media that facilitate visualization and real-world problem-solving. AR was chosen because it can display programming objects in 3D, making it easier for students to understand class structures, objects, and relationships between elements. The research employed a Research and Development (R&D) method with the ADDIE model. The subjects were 31 students of class XI SIJA-A at SMK Negeri 1 Cimahi using a one-group pretest-posttest design. The results showed the media received a validation score of 92.75% (very feasible) based on the Multimedia Mania 2003 – Judge’s Rubric. Student responses reached 82.58% (very good) based on the Student Checklist. Pretest and posttest results indicated improved logical thinking skills with an average N-Gain of 0.62 (medium), where the argumentation indicator showed the highest increase (0.75 – high), followed by drawing conclusions (0.64 – medium), and logical sequence (0.44 – medium). The Game-AR PBO instructional media with a PBL approach proved effective in enhancing students’ logical thinking.
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Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?hl=en&authuser=1&user=Dq4CwmMAAAAJ ID SINTA Dosen Pembimbing: Enjang Ali Nurdin: 6141098 Nusuki Syariati Fathimah: 6751506 |
Uncontrolled Keywords: | Augmented Reality, Logical Thinking, Pemrograman Berorientasi Objek, Problem Based Learning Augmented Reality, Logical Thinking, Object Oriented Programming, Problem Based Learning |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools L Education > LB Theory and practice of education > LB2361 Curriculum Q Science > Q Science (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer |
Depositing User: | Muhammad Hasbi Sabilulhaq |
Date Deposited: | 08 Sep 2025 10:39 |
Last Modified: | 08 Sep 2025 10:39 |
URI: | http://repository.upi.edu/id/eprint/137841 |
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