PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING BERBASIS ANDROID UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X APHP SMKN 1 KUNINGAN PADA KOMPETENSI MENGANALISIS TANDA KERUSAKAN BAHAN

Putri Citra Pratiwi, - (2019) PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING BERBASIS ANDROID UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X APHP SMKN 1 KUNINGAN PADA KOMPETENSI MENGANALISIS TANDA KERUSAKAN BAHAN. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Mayoritas siswa SMKN 1 Kuningan sudah memiliki ponsel pintar (gawai) yang digunakan untuk berkomunikasi dan bermain games. Kondisi ini menyebabkan siswa cenderung memainkan gawai di saat pelajaran berlangsung dan kurang memanfaatkan gawai untuk pembelajaran. Berdasarkan hal tersebut, diperlukan pengembangan media pembelajaran mobile learning di SMKN 1 Kuningan. Penelitian pengembangan ini bertujuan untuk mengetahui proses pengembangan mobile learning berbasis android, mengetahui tingkat kelayakan media dan mengetahui hasil belajar kognitif siswa setelah menggunakan media mobile learning berbasis android. Model penelitian pengembangan yang digunakan yaitu model ADDIE (Analysis, Design, Development, Implementation & Evaluation). Sampel yang digunakan pada penelitian yaitu siswa kelas X APHP 1 SMKN 1 Kuningan sebanyak 29 siswa. Desain penelitian ini yaitu One Group Pre-test Post-test Design dengan memberikan pre-test sebelum perlakuan dan post-test setelah perlakuan. Instrumen penelitian yang digunakan yaitu soal pre-test post-test berbentuk pilihan ganda, angket validasi media dan angket respon siswa. Validasi media dilakukan oleh 1 orang ahli media, 1 orang ahli materi dan 1 orang ahli bahasa. Hasil penelitian menunjukkan kelayakan mobile learning berbasis android pada aspek media yaitu sebesar 92,95% dengam kriteria “Sangat Baik”, aspek materi sebesar 94,44% dengan kriteria “Sangat Baik” dan aspek bahasa sebesar 83,64% dengan kriteria “Baik”. Penggunaan media pembelajaran mobile learning berbasis android oleh siswa X APHP 1 SMKN 1 Kuningan juga mampu meningkatkan hasil belajar kognitif siswa dengan skor N-gain 0,52 atau 52% yang termasuk pada kriteria “Sedang”. Direkomendasikan agar media pembelajaran mobile learning berbasis android digunakan sebagai penunjang kegiatan pembelajaran seterusnya.;--The majority of students at SMKN 1 Kuningan already have smartphone that are used to communicate and play games. This condition causes students to tend to play smartphone while the lesson is taking place and use smartphone less for learning. Based on this, the development of mobile learning media in SMKN 1 Kuningan is needed. This development research aims to find out the process of developing android-based mobile learning, find out the level of feasibility of the media and find out the cognitive learning outcomes of students after using an android-based mobile learning media. The development research model used is the ADDIE model (Analysis, Design, Development, Implementation & Evaluation). The sample used in this study was 29 students of class X APHP 1 SMKN 1 Kuningan. The design of this research is One Group Pre-test Post-test Design by giving pre-test before treatment and post-test after treatment. The research instrument used was a matter of pre-test post-test in the form of multiple choice, media validation questionnaire and student response questionnaire. Media validation is carried out by 1 media expert, 1 material expert and 1 linguist. The results showed the feasibility of android-based mobile learning on the media aspect that is equal to 92.95% with the category of "Very Good", the material aspect of 94.44% with the category of "Very Good" and the language aspect of 83.64% with the category of "Good" . The use of android-based mobile learning media by students of X APHP 1 SMKN 1 Kuningan is also able to improve student cognitive learning outcomes with an N-gain score of 0.52 or 52% which is included in the "Medium" category. It is recommended that android-based mobile learning media be used as a support for further learning activities.

Item Type: Thesis (S1)
Uncontrolled Keywords: Media Pembelajaran, Mobile learning Berbasis Android, Hasil Belajar, Learning Media, Android-based Mobile learning, Learning Outcomes.
Subjects: H Social Sciences > HF Commerce
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Pendidikan Teknologi dan Kejuruan > Jurusan Pendidikan Kesejahteraan Keluarga > Program Studi Pendidikan Teknologi Agroindustri
Depositing User: Putri Citra Pratiwi
Date Deposited: 05 Aug 2020 06:31
Last Modified: 05 Aug 2020 06:31
URI: http://repository.upi.edu/id/eprint/41359

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