PENGEMBANGAN MULTIMEDIA PEMBELAJARAN BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN PEMAHAMAN SISWA SMP

Muhammad Farhan Baihaqi, - (2024) PENGEMBANGAN MULTIMEDIA PEMBELAJARAN BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN PEMAHAMAN SISWA SMP. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: https://repository.upi.edu/

Abstract

Untuk meningkatkan pemahaman siswa SMP, diperlukan media yang mendukung agar materi yang disampaikan dapat diserap secara optimal oleh siswa. Materi bumi dan tata surya merupakan salah satu materi pada mata pelajaran IPA yang sering dianggap sulit dipahami oleh siswa SMP, terutama pada tingkat sekolah menengah pertama. Penelitian ini bertujuan untuk merancang dan membangun multimedia pembelajaran berbantuan augmented reality (AR) pada materi bumi dan tata surya, dengan fokus untuk meningkatkan pemahaman siswa SMP terhadap materi tersebut. Pengembangan Multimedia ini menggunakan metode pengembangan (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pada tahap analisis, pengumpulan data dilakukan melalui studi lapangan untuk mengidentifikasi kebutuhan dan kesulitan belajar terkait materi bumi dan tata surya. Populasi sampel dilakukan dengan mengujicobakan aplikasi pada kelas 7 di SMP Muhammadiyah 4 Margahayu, di mana siswa melakukan pembelajaran dengan menggunakan augmented reality. Hasil penelitian menunjukkan bahwa 72% siswa merasa AR bermanfaat, mudah digunakan, dan memiliki sikap positif. To improve student understanding, supporting media is needed so that the material presented can be absorbed optimally by students. Earth and solar system material is one of the materials in science subjects that is often considered difficult to understand by students, especially at the junior high school level. This research aims to design and build augmented reality (AR)-based learning multimedia on earth and solar system material, with a focus on improving junior high school students' understanding of the material. This research uses the development research method (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). In the analysis stage, data collection was conducted through field studies to identify learning needs and difficulties related to earth and solar system material. The sample population was carried out by piloting the application in grade 7 at SMP Muhammadiyah 4 Margahayu, where students conducted learning using augmented reality. The results showed that 72% of students found AR useful and easy to use, having a positive attitude.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?user=WK_tk3cAAAAJ&hl=en ID SINTA Dosen Pembimbing LALA SEPTEM RIZA: 5975668 JAJANG KUSNENDAR: 5989839
Uncontrolled Keywords: Augmented Reality, Multimedia Pembelajaran, Nilai Gain, Siswa SMP. Augmented Reality, Learning Multimedia, Gain Value, Junior HighSchool Student.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
L Education > LC Special aspects of education
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Muhammad Farhan Baihaqi
Date Deposited: 07 Sep 2024 09:59
Last Modified: 07 Sep 2024 09:59
URI: http://repository.upi.edu/id/eprint/123256

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