RANCANG BANGUN MEDIA PEMBELAJARAN BERBASIS GAME DALAM MEMFASILITASI GAYA BELAJAR VAK SISWA PADA MATA PELAJARAN BASIS DATA

Agus Rian Sirojudin, - (2024) RANCANG BANGUN MEDIA PEMBELAJARAN BERBASIS GAME DALAM MEMFASILITASI GAYA BELAJAR VAK SISWA PADA MATA PELAJARAN BASIS DATA. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Pembelajaran basis data, khususnya pengimplementasian SQL, menjadi tantangan bagi siswa SMK di program rekayasa perangkat lunak, tercermin dari rata-rata nilai pembelajaran yang hanya mencapai 79,0. Penelitian ini bertujuan menciptakan media pembelajaran berbasis game visual novel dengan penerapan model gaya belajar VAK untuk meningkatkan minat, efektivitas, dan hasil belajar siswa. Penelitian menggunakan pendekatan ADDIE, melibatkan analisis, desain, dan pengujian media pembelajaran. Media ini dirancang fokus pada pemahaman SQL. Studi lapangan dan literatur menjadi landasan pengembangan. Implementasi media dilakukan melalui metode one-group pretest-posttest, dengan hasil evaluasi menunjukkan peningkatan pemahaman siswa (nilai gain 0,45, kriteria sedang). Media pembelajaran berbasis game ini diharapkan membantu siswa memahami basis data dengan lebih baik, meningkatkan minat belajar, dan memberikan pengalaman interaktif sesuai dengan gaya belajar mereka. Keberhasilan implementasi media ini dapat memberikan kontribusi positif terhadap peningkatan kualitas pembelajaran di bidang rekayasa perangkat lunak di SMK. Dengan harapan bahwa media ini dapat diadopsi lebih luas untuk meningkatkan efektivitas pembelajaran. Learning databases, especially implementing SQL, is a challenge for vocational school students in software engineering programs, reflected in the average learning score which only reaches 79.0. This research aims to create visual novel game-based learning media by applying the VAK learning style model to increase student interest, effectiveness and learning outcomes. The research uses the ADDIE approach, involving analysis, design and testing of learning media. This media is designed to focus on understanding SQL. Field studies and literature became the basis for development. Media implementation was carried out using the one-group pretest-posttest method, with evaluation results showing an increase in student understanding (gain value 0.45, medium criteria). This game-based learning media is expected to help students understand databases better, increase interest in learning, and provide an interactive experience according to their learning style. The successful implementation of this media can make a positive contribution to improving the quality of learning in the field of software engineering at vocational schools. With the hope that this media can be adopted more widely to increase the effectiveness of learning.

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Official URL: https://perpustakaan.upi.edu/
Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?hl=en&user=VgAGnNUAAAAJ ID SINTA Dosen Pembimbing Jajang Kusnendar : 5989839 Nusuki Syari'ati Fathimah : 6751506
Uncontrolled Keywords: Media Pembelajaran, Game Berbasis Visual Novel, Gaya Belajar VAK, Basis Data, Rekayasa Perangkat Lunak. Learning Media, Visual Novel Based Games, VAK Learning Style, Database, Software Engineering.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: AGUS RIAN SIROJUDIN
Date Deposited: 13 Jun 2024 03:27
Last Modified: 13 Jun 2024 03:27
URI: http://repository.upi.edu/id/eprint/118218

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