Delina Apriliani, - (2024) PENGEMBANGAN MEDIA “MABAR ASEAN” BERBASIS ANDROID UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS VI. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian ini dilandasi oleh permasalahan yang peneliti dapat yaitu kurangnya minat belajar yang ditandaidengan kurangnya antusiasme, serta suasana kelas yang bosan serta jenuh terhadap materi ASEAN dan belum tersedia nya media pembelajaran yang digunakan. Tujuan penelitian ini adalah mengembangkan media mabar ASEAN berbasis android yang layak dan dapat diimplementasikan untuk meningkatkan minat belajar Siswa kelas VI. Kelayakan aplikasi android yang dikembangkan divalidasi oleh ahli media, materi dan ahli praktisi pembelajaran. Metode penelitian yang digunakan adalah Design and Development (D&D) dengan desain pengembangan ADDIE (analysys, design, development, implementation, evaluation). Teknik pengumpulan data yang digunakan berupa study litelatur, observasi, wawancara, dan angket. Teknik analisis data yang digunakan yaitu analisis data kualitatif dan kuantitatif. Hasil validasi media mabar ASEAN dari ahli media yaitu 95% dengan kategori sangat layak, ahli materi 100% dengan kategori sangat layak, dan ahli praktisi pembelajaran 93% dengan kategori sangat layak. Maka dapat disimpulkan bahwa media mabar ASEAN yang dibuat sangat layak untuk dijadikan sebagai media pembelajaran. Hasil angket menunjukan bahwa siswa sangat setuju dengan penggunaan media “Mabar ASEAN” mencerminkan minat belajar yang tinggi terutama pada antusiasme atau keterlibatan dan ketertarikan siswa setelah penggunaan aplikasi. This research is based on the problems that researchers found, namely a lack of interest in learning, which is characterized by a lack of enthuasiasm, as well as a class atmosphere that is bored and saturated with ASEAN material and the unavailability of the learning media used. The aim of this research is to develop android-based ASEAN social media that is feasible and can ve implemented to increase class VI students interest learning. The feasibility of the android application being develop was validated by media, material, and learning practioner experts. The research method used is Design and Development (D&D) with the ADDIE development design (analysis, design, development, implementation, evaluation). The data collection techniques used were literature study, observation, interviews, and questionnaires. The data analysis technique used are qualitative and quantitative. The android application validation result form media experts were 95% in the very feasible category, material experts 100% in the very feasible category, and learning practioner experts 93% in the very feasible category. So it can be concluded that the mabar (let's learn) ASEAN android application created is very suitable to be used as a learning medium. The results of the questionnaire show that students strongly agree with the use of the android application “mabar ASEAN”, which reflects high interest in learning, especially in the enthuasiasm, involvement, and interest of students after using the application.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?view_op=new_articles&hl=en&imq=DELINA+APRILIANI# ID SINTA Dosen Pembimbing : Aprilia Eki Saputri : 5995614 Mubarok Somantri : 6667697 |
Uncontrolled Keywords: | media android, materi ASEAN kelas VI, minat belajar android media, grade VI ASEAN material, learning interest |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1501 Primary Education Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Fakultas Ilmu Pendidikan > Pedagogik > PGSD Bumi Siliwangi |
Depositing User: | Delina Apriliani |
Date Deposited: | 30 Jul 2024 07:24 |
Last Modified: | 30 Jul 2024 07:24 |
URI: | http://repository.upi.edu/id/eprint/119390 |
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