PENGEMBANGAN MULTIMEDIA INTERAKTIF ROLE PLAYING GAMES MENGGUNAKAN MODEL VISUAL, AUDITORY, KINESTHETIC UNTUK MENINGKATKAN PEMAHAMAN SISWA SMK

Ryan Anshary Koswara, - (2019) PENGEMBANGAN MULTIMEDIA INTERAKTIF ROLE PLAYING GAMES MENGGUNAKAN MODEL VISUAL, AUDITORY, KINESTHETIC UNTUK MENINGKATKAN PEMAHAMAN SISWA SMK. S1 thesis, Universitas Pendidikan Indonesia.

[img] Text
S_KOM_1204429_Title.pdf

Download (540kB)
[img] Text
S_KOM_1204429_Table_of_content.pdf

Download (191kB)
[img] Text
S_KOM_1204429_Abstract.pdf

Download (140kB)
[img] Text
S_KOM_1204429_Table_of_content.pdf

Download (191kB)
[img] Text
S_KOM_1204429_Chapter1.pdf

Download (186kB)
[img] Text
S_KOM_1204429_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (270kB)
[img] Text
S_KOM_1204429_Chapter3.pdf

Download (688kB)
[img] Text
S_KOM_1204429_Chapter4.pdf
Restricted to Staf Perpustakaan

Download (1MB)
[img] Text
S_KOM_1204429_Chapter5.pdf

Download (142kB)
[img] Text
S_KOM_1204429_Bibliography.pdf

Download (195kB)
[img] Text
S_KOM_1204429_Appendix.pdf
Restricted to Staf Perpustakaan

Download (15MB)
Official URL: https://repository.upi.edu

Abstract

Setelah melakukan studi lapangan, didapatkan hasil bahwa siswa kesulitan dalam memahami materi etimologi multimedia. Selain itu juga, didapatkan hasil bahwa siswa sering bermain game dan memilih game bergenre role playing games sebagai game yang disukai. Berdasarkan hal tersebut, maka penulis tertarik untuk mengembangkan multimedia interaktif role playing games dengan menggunakan model visual, auditory, dan kinesthetic (VAK) sebagai media pembelajaran untuk meningkatkan pemahaman siswa SMK jurusan multimedia pada mata pelajaran desain multimedia dengan materi etimologi multimedia. Metode yang digunakan untuk mengembangkan multimedia adalah model siklus hidup menyeluruh dan untuk desain implementasi multimedia menggunakan desain one group pretest posttest. Model siklus menyeluruh memiliki 5 tahapan, yaitu tahap analisis, tahap desain, tahap pengembangan, tahap implementasi, dan tahap penilaian. Dalam tahap pengembangan, penulis melakukan judgement multimedia dan judgement terhadap materi untuk mengetahui kelayakan dari keduanya. Nilai yang didapat untuk multimedia setelah judgement adalah sebesar 76,65% dinyatakan layak dan untuk penilaian terhadap materi didapat nilai sebesar 82,4% dinyatakan layak. Dari penelitian yang telah dilakukan, hasil prestest didapatkan rata-rata sebesar 5,30, sedangkan untuk posttest didapatkan rata-rata sebesar 6,67. Dari hasil pretest dan posttest didapatkan rata-rata indeks gain sebesar 0,29 yang bisa digolongkan “rendah”. Respon siswa terhadap multimedia interaktif role playing games diperoleh nilai rata-rata yang dapat digolongkan “baik”. After conducting a field study, the results were obtained that students had difficulty understanding the multimedia etymology material. Besides that, it was found that students often play games and choose role playing Games genre games as the preferred game. Based on this, the author is interested to developing interactive multimedia role playing games using visual, auditory, and kinesthetic (VAK) models as learning media to improve the comprehension of vocational students majoring in multimedia in multimedia design subjects with multimedia etymology material. The method used to develop multimedia is a comprehensive life cycle model and for multimedia implementation design using the one group pretest posttest design. The overall cycle model has five stages, namely the analysis phase, the design stage, the development stage, the implementation stage, and the assessment stage. In the development phase, the author conducted multimedia judgment and judgment on the material to find out the feasibility of both. The value obtained for multimedia after judgment was 76,65%, it was declared feasible and for the assessment of the material obtained a value of 82,4% was declared feasible. From the research that has been done, the results of the prestest obtained an average of 5,30, while for the posttest the average is 6,67. From the results of the pretest and posttest, the average gain index is 0,29 which can be classified as "low". Students' responses to interactive multimedia role playing games obtained an average value which can be classified as "good".

Item Type: Thesis (S1)
Additional Information: No panggil : S KOM RYA p2-109; pembimbing : I. Dedi Rohendi, II. Eddy Prasetyo; NIM : 1204429
Uncontrolled Keywords: Role Playing Games, VAK, Multimedia Interaktif
Subjects: L Education > L Education (General)
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Yayu Wulandari
Date Deposited: 26 Mar 2020 09:48
Last Modified: 26 Mar 2020 09:48
URI: http://repository.upi.edu/id/eprint/48158

Actions (login required)

View Item View Item