Siti Trilyani, - (2024) PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS RME UNTUK MENINGKATKAN KEMAMPUAN MENYELESAIKAN SOAL CERITA SISWA SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
ABSTRAK Penelitian ini bertujuan untuk mendeskripsikan desain awal, kelayakan produk, dan hasil pengembangan produk bahan ajar digital berbasis RME yang bertujuan untuk meningkatkan kemampuan menyelesaikan soal cerita siswa fase B Sekolah Dasar. Penelitian dilatarbelakangi oleh terbatasnya penggunaan sumber belajar, pembelajaran yang monoton, dan kemampuan menyelesaikan soal cerita siswa pada materi perkalian yang masih belum optimal. Metode penelitian yang digunakan adalah Design and Development (D&D) dengan model ADDIE (analysis, design, development, implementation, and evaluation). Teknik pengumpulan data yang digunakan berupa wawancara, angket, dan soal evaluasi. Teknik analisis data yang digunakan pada penelitian ini adalah analisis data kuantitatif dan kualitatif. Subjek penelitian adalah siswa kelas III sekolah dasar. Hasil validasi bahan ajar digital berbasis RME dari validator I sebesar 93,7% dan II sebesar 97,6% yang termasuk ke dalam kategori sangat layak dengan beberapa perbaikan. Selain itu, melalui kegiatan pre test dan post test diperoleh data adanya peningkatan rata-rata nilai siswa, dari rata-rata 40 menjadi 65. Hal ini juga didukung dengan hasil uji N-Gain yang menunjukkan hasil 0,44 yang termasuk kategori sedang, artinya bahan ajar digital berbasis RME ini efektif dalam meningkatkan kemampuan menyelesaikan soal cerita siswa Fase B Sekolah Dasar. Kata Kunci: Bahan Ajar, Kemampuan Menyelesaikan Soal Cerita, Materi Perkalian. ABSTRACT This study aims to describe the initial design, product feasibility, and outcomes of developing RME-based digital teaching materials intended to enhance the problem-solving skills of elementary school students in Phase B. The research is motivated by the limited use of learning resources, monotonous teaching methods, and suboptimal problem-solving skills of students in multiplication topics. The research method used is Design and Development (D&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques included interviews, questionnaires, and evaluation tests. The data analysis techniques employed in this study are quantitative and qualitative analysis. The research subjects were third-grade elementary school students. The validation results of the RME-based digital teaching materials from Validator I were 93.7% and from Validator II were 97.6%, which fall into the category of very feasible with some improvements. Additionally, through pre-test and post-test activities, there was an increase in the average student score from 40 to 65. This is also supported by the N-Gain test results, which showed a score of 0.44, indicating a moderate category, meaning that these RME-based digital teaching materials are effective in improving the problem-solving skills of elementary school students in Phase B Keywords: Teaching Material, Word Problem-Solving Ability, Multiplication Material.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?view_op=new_profile&hl=en&authuser=3 ID SINTA Dosen Pembimbing Tatang Syaripudin: 5996282 Andhin Dyas Fitriani: 5989139 |
Uncontrolled Keywords: | Bahan Ajar, Kemampuan Menyelesaikan Soal Cerita, Materi Perkalian. Teaching Material, Word Problem-Solving Ability, Multiplication Material. |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1501 Primary Education T Technology > T Technology (General) |
Divisions: | Fakultas Ilmu Pendidikan > Pedagogik > PGSD Bumi Siliwangi |
Depositing User: | Siti Trilyani |
Date Deposited: | 07 Aug 2024 05:08 |
Last Modified: | 07 Aug 2024 05:08 |
URI: | http://repository.upi.edu/id/eprint/119779 |
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