Ismyanti, Dewi Karmila (2015) RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF GAMES BERBASIS MODEL MEANINGFUL INSTRUCTIONAL DESIGN (MID) PADA MATA PELAJARAN JARINGAN DASAR DI SMK. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Kualitas pendidikan di Indonesia saat ini cukup mengkhawatirkan, hal tersebut
disebabkan karena proses pembelajaran yang belum optimal. Dalam proses
pembelajaran terdapat komponen-komponen yang harus diperhatikan, diantaranya
yang paling menonjol yaitu metode dan media pembelajaran. Belum optimalnya
proses pembelajaran karena kurangnya sarana dan prasarana belajar dan motivasi
siswa dalam belajar. Dengan perkembangan teknologi saat ini, upaya peningkatan
mutu pendidikan dalam proses pembelajaran dapat diwujudkan dengan
pemanfaatan media pembelajaran berbasis komputer. Media pembelajaran berbasis
komputer dapat memfasilitasi interaktivitas peserta didik dengan sumber belajar
dan mendukung terlaksananya pembelajaran yang menyenangkan. Perancangan
multimedia interaktif dapat dibuat dalam berbagai bentuk, salah satunya dalam
bentuk games. Tujuan dari penelitian ini adalah membangun multimedia
pembelajaran interaktif games berbasis model Meaningful Instructional Design
(MID) pada mata pelajaran jaringan dasar dan mengetahui respon siswa terhadap
multimedia yang dibangun. Penelitian ini menggunakan metode penelitian
Research and Development (R&D), sesuai dengan tujuan penelitian yaitu untuk
membangun multimedia pembelajaran. Multimedia pembelajaran interaktif
games dikembangkan dengan menerapkan model Meaningful Instructional
Design (MID) sebagai pola penyampaian materi. Model MID terdiri dari tiga
fase pembelajaran, yaitu Lead In, Reconstruction, dan Production. Multimedia
yang telah dibangun diujicobakan secara terbatas pada 30 orang siswa SMK Negeri
11 Bandung Prodi Teknologi Komputer dan Informatika (TKI). Hasil penelitian ini
adalah: 1) multimedia pembelajaran dinyatakan layak dan dikategorikan sangat
baik berdasarkan validasi ahli materi dengan persentase 90,63% dan 85,33% dari
ahli media, 2) respon positif dari responden setelah menggunakan multimedia
dengan persentase 77,84% yang dikategorikan baik. ---------- The quality of education in Indonesia has quite worring, it is because the learning
process is not optimal. In the learning process there are components that must be
considered, including most prominently the methods and instructional media. The
learning process is not optimal because the lack of facilities and infrastructure of
learning and students’s motivation in learning. With the current technological
developments, efforts to improve the quality of education in the learning process
can be realized with the use of computer-based learning media. Computer-based
learning media can facilitate interactivity learners with learning resources and
support the implementation of learning fun. Interactive multimedia design can be
made in various forms, one of them in the form of games. The aim of this research
is to develop a interactive games learning multimedia based Meaningful
Instructional Design (MID) model on the subjects of basic network and determine
students's responses to be multimedia built. This study uses research methods
Research and Development (R&D), in accordance with the purpose of the research
is to develop multimedia learning. Submission of material on this multimedia refers
to the existing phases in the MID model. The MID model consist of three learning
phases, there are Lead In, Reconstruction, and Production. Multimedia that has
been built exercised is limited to 30 students of SMK Negeri 11 Bandung Prodi
Computer Technology and Information (TKI). The results of this research are: 1)
multimedia learning categorized as feasible and very good based on validation
material experts with the percentage 90.63% and 85.33% of media expert, 2) a
positive response from respondents with a percentage of 77.84% which is
considered good.
Preview |
Text
S_KOM_1100863_Title.pdf Download (255kB) | Preview |
Preview |
Text
S_KOM_1100863_Abstract.pdf Download (194kB) | Preview |
Preview |
Text
S_KOM_1100863_Table_of_Content.pdf Download (217kB) | Preview |
Preview |
Text
S_KOM_1100863_Chapter1.pdf Download (342kB) | Preview |
![]() |
Text
S_KOM_1100863_Chapter2.pdf Restricted to Staf Perpustakaan Download (336kB) |
Preview |
Text
S_KOM_1100863_Chapter3.pdf Download (439kB) | Preview |
![]() |
Text
S_KOM_1100863_Chapter4.pdf Restricted to Staf Perpustakaan Download (932kB) |
Preview |
Text
S_KOM_1100863_Chapter5.pdf Download (135kB) | Preview |
Preview |
Text
S_KOM_1100863_Bibliography.pdf Download (286kB) | Preview |
Preview |
Text
S_KOM_1100863_Appendix.pdf Download (4MB) | Preview |
Item Type: | Thesis (S1) |
---|---|
Additional Information: | S KOM ISM r.2015; Heri Sutarno, dedi Rohendi. |
Uncontrolled Keywords: | multimedia interaktif, model MID, R&D ,Interactive Multimedia, MID model, R&D. |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer |
Depositing User: | Mr. Tri Agung |
Date Deposited: | 18 Aug 2016 02:25 |
Last Modified: | 18 Aug 2016 02:25 |
URI: | http://repository.upi.edu/id/eprint/21552 |
Actions (login required)
![]() |
View Item |