Hagai Brayen Setiawan, - and Rosa Ariani Sukamto, - and Yudi Ahmad Hambali, - (2025) RANCANG BANGUN VISUAL NOVEL GAME SEBAGAI MEDIA PENGENALAN INTERVIEW KERJA. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Pekerjaan memiliki peranan penting dalam kehidupan manusia, memberikan status dan memenuhi kebutuhan hidup. Undang-Undang Dasar Negara Republik Indonesia Tahun 1945 menegaskan hak setiap Warga Negara Indonesia atas pekerjaan yang layak. Proses rekrutmen pekerjaan semakin kompetitif, dan wawancara kerja menjadi bagian penting dalam seleksi karyawan. Maka dari itu seorang pelamar kerja perlu mempersiapkan diri dan mengenal terlebih dahulu seperti apa wawancara kerja. Pada umumnya pembelajaran untuk mengenalkan interview kerja masih menggunakan buku pedoman, video, dan lain-lain. Game,
khususnya Visual Novel, dianggap sebagai alternatif media pembelajaran interaktif. Game dapat mendukung pembelajaran kreatif dan kritis sambil menjaga daya tarik dan kesenangan. Game diharapkan dapat memberikan simulasi wawancara yang realistis, memperkenalkan konsep interview kerja, dan memberikan umpan balik langsung terhadap keputusan atau tindakan yang diambil pelamar. Visual Novel Game dibangun dengan menggunakan Metode Game Development Life Cycle (GDLC) untuk memudahkan rancang bangun dari game pembelajaran interaktif ini. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan subjek penelitian 33 orang. Evaluasi uji coba pada data pengukuran dari kuesioner memperoleh hasil bahwa pengukuran terhadap minat yang terbangun rata-rata sebesar 80,90%, System Usability Scale sebesar 81,21%, Game experience sebesar 81,51%, Net promotor score sebesar 86,66%, dan after game experience sebesar 80,66%. Hasil pengukuran ini menegaskan bahwa pemain memiliki minat yang baik untuk melihat bagaimana interview kerja diterapkan dalam game, pemain merasa pengalaman bermain yang dihadirkan dalam game sudah sangat baik, dan pemain memberikan tanggapan yang sangat baik secara keseluruhan.
Work plays an essential role in human life, providing status and fulfilling life’s needs. The Constitution of the Republic of Indonesia of 1945 affirms the right of every Indonesian citizen to decent work. The job recruitment process has become increasingly competitive, and job interviews are a crucial part of employee selection. Therefore, job applicants need to prepare themselves and first become familiar with the concept of job interviews. Generally, learning about job interviews still relies on guidebooks, videos, and other resources. Games, particularly Visual Novels, are considered an alternative medium for interactive learning. Games can support creative and critical learning while maintaining engagement and enjoyment. They are expected to provide realistic interview simulations, introduce the concept of job interviews, and offer direct feedback on the decisions or actions taken by applicants. The Visual Novel Game was developed using the Game Development Life Cycle (GDLC) method to facilitate the design and creation of this interactive learning game. The research method employed is Research and Development (R&D), involving 33 participants as research subjects. Evaluation trials based on questionnaire data showed results indicating an average interest level of 80.90%, a System Usability Scale (SUS) score of 81.21%, a Game Experience score of 81.51%, a Net Promoter Score of 86.66%, and an After Game Experience score of 80.66%. These results confirm that players have a strong interest in seeing how job interviews are implemented in the game, feel that the gameplay experience provided is excellent, and overall, players give very positive feedback.
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Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?hl=en&authuser=1&user=W3N_94EAAAAJ ID SINTA Dosen Pembimbing: Rosa Ariani Sukamto: 5974496 Yudi Ahmad Hambali: 67457126745712 |
Uncontrolled Keywords: | Game Development Life Cycle, Visual Novel Game, Wawancara Kerja, Game Testing Game Development Life Cycle, Visual Novel Game, Job Interview, Game Testing |
Subjects: | Q Science > Q Science (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Ilmu Komputer |
Depositing User: | Hagai Brayen Setiawan |
Date Deposited: | 28 Apr 2025 05:05 |
Last Modified: | 28 Apr 2025 05:05 |
URI: | http://repository.upi.edu/id/eprint/132547 |
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