Taopik Hidayat, - (2024) RANCANG BANGUN APLIKASI PEMBELAJARAN PEMROGRAMAN DASAR DENGAN MODEL VISUAL, AUDITORI, DAN KINESTETIK (VAK) UNTUK KELAS X SMK. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Pemrograman dasar merupakan mata pelajaran yang memberikan pondasi untuk memahami dasar teknologi, informasi, dan komunikasi dengan memberikan kemampuan untuk berpikir logis dalam memecahkan suatu permasalahan. Penelitian awal yang dilakukan kepada peserta didik kelas X SMK Al Amah Sindulang menghasilkan kesimpulan bahwa guru belum menggunakan media pembelajaran yang mampu memfasilitasi perbedaan gaya belajar peserta didik. Selain itu hasil wawancara dengan guru pengampu pemrograman dasar kelas X SMK Al Amah Sindulang dapat disimpulkan bahwa hasil belajar peserta didik pada materi alur logika pemrograman masih belum sesuai dengan harapan dikarenakan kurangnya fasilitas dan media pembelajaran yang mendukung proses pembelajaran. Penelitian ini bertujuan untuk membuat aplikasi pembelajaran dengan menerapkan model Visual, Auditori, dan Kinestetik untuk memfasilitasi perbedaan gaya belajar peserta didik. Perancangan dan pembuatan aplikasi pembelajaran ini menggunakan metode Multimedia Development Life Cycle (MDLC) versi Luther yang memiliki 6 tahapan, diantaranya Concept, Design, Material Collecting, Assembly, Testing, dan Distribution. Dengan menggunakan metode ini, penelitian menghasilkan produk berupa aplikasi pembelajaran serta mengetahui proses rancang bangun dan hasil uji kelayakan aplikasi tersebut. Hasil dari pengujian menunjukan bahwa tingkat kelayakan aplikasi memperoleh persentase 90% berdasarkan ahli materi, 96% berdasarkan ahli media, dan 90% berdasarkan uji respon terhadap sampel pengguna sebanyak 40 peserta didik. Dengan hasil tersebut dapat disimpulkan bahwa aplikasi pembelajaran berbasis Visual, Auditori, dan Kinestetik pada mata pelajaran pemrograman dasar kelas X sangat layak digunakan sebagai media pembelajaran di SMK Al Amah Sindulang. ---------------- Basic programming is a subject that provides a foundation for understanding the basis of technology, information, and communication by providing the ability to think logically in solving a problem. Initial research conducted on class X students of SMK Al Amah Sindulang resulted in the conclusion that teachers have not used learning media that can facilitate students' different learning styles. In addition, the results of interviews with teachers teaching basic programming subjects in class X SMK Al Amah Sindulang can be concluded that student learning outcomes in programming logic flow material are still not as expected due to the lack of facilities and learning media that support the learning process. This research aims to create a learning application by applying Visual, Auditory, and Kinesthetic model to facilitate differences in student learning styles. The design and manufacture of this learning application uses Luther's version of the Multimedia Development Life Cycle (MDLC) method which has 6 stages, including Concept, Design, Material Collecting, Assembly, Testing, and Distribution. By using this method, the research produces a product in the form of a learning application as well as knowing the design process and the results of the application feasibility test. The test results show that the feasibility level of the application obtained a percentage of 90% based on material experts, 96% based on media experts, and 90% based on response tests to a sample of 40 students. With these results it can be concluded that Visual, Auditory, and Kinesthetic-based learning applications in class X basic programming subjects are very feasible to use as learning media at SMK Al Amah Sindulang.
Item Type: | Thesis (S1) |
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Uncontrolled Keywords: | Aplikasi Pembelajaran, Pemrograman Dasar, Model Visual Auditori Kinestetik, Learning Application, Basic Programming, Visual Auditory Kinesthetic Model. |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
Divisions: | UPI Kampus cibiru > S1 Pendidikan Multimedia |
Depositing User: | Taopik Hidayat |
Date Deposited: | 10 Sep 2024 02:25 |
Last Modified: | 10 Sep 2024 02:25 |
URI: | http://repository.upi.edu/id/eprint/122537 |
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