PENGEMBANGAN MEDIA KARTU TRUTH OR DARE ONLINE BERBASIS TOURNAMENT (NEW TODAME) UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH PADA MATERI HUKUM NEWTON

Nurma Ghinatri, - (2024) PENGEMBANGAN MEDIA KARTU TRUTH OR DARE ONLINE BERBASIS TOURNAMENT (NEW TODAME) UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH PADA MATERI HUKUM NEWTON. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: https://repository.upi.edu/

Abstract

Kemampuan peserta didik Indonesia dalam hal memecahankan masalah masih tergolong rendah, terlebih lagi pada materi yang dianggap kompleks, salah satunya materi hukum Newton pada pelajaran Fisika. Maka dari itu, dibutuhkan suatu media pembelajaran yang dapat meningkatkan kemampuan tersebut seperti media kartu Truth or Dare Online berbasis Tournament (New Todame) agar kemampuan pemecahan masalah khususnya materi hukum Newton dapat meningkat. Penelitian ini bertujuan untuk: (1) mengetahui tingkat kelayakan media, (2) mengetahui tingkat efektivitas kemampuan pemecahan masalah peserta didik setelah menggunakan media New Todame, (3) memperoleh informasi terkait respons peserta didik terhadap media New Todame. Penelitian ini merupakan penelitian pengembangan R&D dengan desain ADDIE yang terdiri dari Analysis, Design, Development, Implementation, dan Evaluation. Media New Todame di uji coba kepada 114 peserta didik dan diimplementasikan kepada 52 peserta didik kelas XI IPA di salah satu SMA Kota Bandung. Pengumpulan data dilakukan dengan wawancara, angket studi pendahuluan, lembar validasi, angket kelayakan, lembar pretest & posttest. Hasil penelitian menunjukan media New Todame layak dan efektif digunakan untuk meningkatkan kemampuan pemecahan masalah pada materi hukum Newton. Hasil peningkatan kemampuan pemecahan masalah pada materi hukum Newton setelah peserta didik menggunakan media New Todame menunjukan N-Gain 0,455 dengan kategori sedang. The ability of Indonesian students in terms of solving problems is still relatively low, especially in chapter that is considered complex, one of which is Newton's law chapter in Physics. Therefore, it takes a learning media that can improve these abilities such as Tournament-based Truth or Dare Online card media (New Todame) so that problem solving skills, especially Newton's law, can increase. This study aims to: (1) determine the level of media feasibility, (2) determine the effectiveness of students' problem solving skills after using New Todame media, (3) obtain information related to students' responses to New Todame media. This research is an R&D development research with ADDIE design which consists of Analysis, Design, Development, Implementation, and Evaluation. New Todame media was tested on 114 students and implemented on 52 students of class XI IPA in one of the high schools in Bandung. Data collection was done by interview, preliminary study questionnaire, validation sheet, feasibility questionnaire, pretest & posttest sheet. The results showed that New Todame media is feasible and effective to use to improve problem solving skills on Newton's law. The results of improving problem solving skills on Newton's law after students use New Todame media show N-Gain 0.455 with moderate category.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?hl=en&authuser=3&user=puax4OcAAAAJ ID SINTA Dosen Pembimbing: Ika Mustika Sari: 5993538 Duden Saepuzaman: 258293
Uncontrolled Keywords: Kartu Truth or Dare, New Todame, kemampuan pemecahan masalah, hukum Newton. Truth or Dare cards, New Todame, problem-solving ability, Newton’s law
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Q Science > QC Physics
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Jurusan Pendidikan Fisika > Program Studi Pendidikan Fisika
Depositing User: Nurma Ghinatri
Date Deposited: 05 Sep 2024 02:47
Last Modified: 05 Sep 2024 02:47
URI: http://repository.upi.edu/id/eprint/122388

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