APLIKASI MOBILE LEARNING “GEMAS” UNTUK PEMBELAJARAN MATEMATIKA SEKOLAH DASAR KELAS 4 MENGGUNAKAN EXTREME PROGRAMMING

Anisa Sri Rani, - (2024) APLIKASI MOBILE LEARNING “GEMAS” UNTUK PEMBELAJARAN MATEMATIKA SEKOLAH DASAR KELAS 4 MENGGUNAKAN EXTREME PROGRAMMING. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Matematika merupakan bidang ilmu pengetahuan yang menjadi dasar dari cabang ilmu pengetahuan yang terus berkembang dalam proses transfer ilmu untuk melengkapi disiplin ilmu lainnya seperti ekonomi, teknik, hingga kedokteran. Peran penting matematika menjadikannya ilmu yang harus dipahami sejak sekolah dasar dalam menunjang keterampilan berhitung, berpikir logis dan analitis. Sekolah Dasar Negeri Mandalawangi yang berlokasi di Desa Mandalawangi, Nagreg merupakan salah satu sekolah yang menjadi sasaran dalam penelitian ini dan telah ditemukan faktor penghambat proses pembelajaran matematika seperti kurangnya media pembelajaran, metode pengajaran yang kurang efektif, kurangnya motivasi dan sikap siswa, serta keterbatasan infrastruktur teknologi. Tujuan penelitian ini adalah mengembangkan sebuah aplikasi mobile learning untuk pembelajaran matematika di sekolah dasar di pedesaan dengan pendekatan extreme programming meliputi perencanaan, perancangan, pengkodean, dan pengujian. Instrumen penelitian meliputi wawancara, observasi, kuesioner, dan studi literatur. Hasil penelitian ini berupa aplikasi mobile learing bernama Gemas yaitu “Gemar Belajar Matematika yang Seru” berbasis multimedia meliputi teks, gambar, video, animasi, hingga audio narasi. Materi yang dimuat dalam aplikasi berdasarkan hasil wawancara dan analisis lapangan adalah materi pecahan matematika yang dikemas dalam bentuk materi belajar, kuis interaktif, tebak pecahan dan teka-teki pecahan yang diakses secara offline. Aplikasi Gemas diujikan menggunakan black box testing, uji validasi oleh 3 ahli materi dan 3 ahli media dan 21 partisipan dari siswa kelas 4 melalui pre-test, post-test, dan usability testing. Hasil penelitian ini menjelaskan pengembangan aplikasi menggunakan extreme programming mendapatkan kriteria aplikasi sangat layak dengan persentase sebesar 96,98% dan hasil rata-rata menunjukkan adanya peningkatan dari pre-test sebesar 47,61 dan post-test sebesar 85,23. ------- Mathematics is a basic knowledge field of a branch of science that continues to develop in transferring knowledge to complement other scientific disciplines such as economics, engineering, and medicine. The important role of mathematics makes it an essential knowledge that must be understood since elementary school in supporting calculation, logical, and analytical thinking skills. Mandalawangi State Elementary School, located in Mandalawangi Village, Nagreg, is one of the schools targeted in this research. There have been factors inhibiting the mathematics learning process such as lack of learning media, less effective teaching methods, lack of student motivation and attitudes, and limited technological infrastructure. This research aims to develop a mobile learning application for mathematics learning in rural elementary schools using extreme programming methods including planning, designing, coding, and testing. The research instruments include interviews, observations, questionnaires, and literature studies. The results of this research are in the form of a mobile learning application called Gemas, which stands for " Gemar Belajar Matematika yang Seru " based on multimedia including text, images, video, animation, and audio narration. The material contained in the application is based on the results of interviews, and the field analysis is mathematical fraction material which is packaged in the form of learning material, interactive quizzes, fraction guessing, and fraction puzzles which are accessed offline. The Gemas application was tested using black box testing, validation testing by 3 material experts and 3 media experts, and 21 participants from grade 4 students through pre-test, post-test, and usability testing. The results of this research explain that application development using extreme programming achieved very feasible application criteria with a percentage of 96.98% and the average results showed an increase from the pre-test of 47.61 and post-test of 85.23.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?hl=id&user=nHYdrfgAAAAJ ID SINTA Dosen Pembimbing Agus Juhana: 6854525 Nurhidayatulloh: 6860681
Uncontrolled Keywords: Aplikasi Mobile Learning, Gemas, Matematika, Sekolah Dasar, Extreme Programming ------- Mobile Learning Application, Gemas, Mathematics, Elementary School, Extreme Programming
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Divisions: UPI Kampus cibiru > S1 Pendidikan Multimedia
Depositing User: Anisa Sri Rani
Date Deposited: 22 Aug 2024 08:11
Last Modified: 22 Aug 2024 08:11
URI: http://repository.upi.edu/id/eprint/119535

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