PENGEMBANGAN MEDIA PEMBELAJARAN GAME EDUKATIF BERBASIS ANDROID UNTUK MENINGKATKAN PEMAHAMAN KONSEP ELEMEN UUD NEGARA REPUBLIK INDONESIA TAHUN 1945 SISWA FASE B

Shera Sri Munajah, - (2024) PENGEMBANGAN MEDIA PEMBELAJARAN GAME EDUKATIF BERBASIS ANDROID UNTUK MENINGKATKAN PEMAHAMAN KONSEP ELEMEN UUD NEGARA REPUBLIK INDONESIA TAHUN 1945 SISWA FASE B. S1 thesis, Universitas Pendidikan Indonesia.

[img] Text
S_PGSD_2006601_Title.pdf

Download (589kB)
[img] Text
S_PGSD_2006601_Chapter1.pdf

Download (123kB)
[img] Text
S_PGSD_2006601_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (169kB)
[img] Text
S_PGSD_2006601_Chapter3.pdf

Download (138kB)
[img] Text
S_PGSD_2006601_Chapter4.pdf
Restricted to Staf Perpustakaan

Download (1MB)
[img] Text
S_PGSD_2006601_Chapter5.pdf

Download (44kB)
[img] Text
S_PGSD_2006601_Appendix.pdf
Restricted to Staf Perpustakaan

Download (3MB)
Official URL: https://repository.upi.edu

Abstract

ABSTRAK Penelitian ini dilatarbelakangi oleh 62,5 % siswa yang masih belum memahami konsep elemen UUD Negara Republik Indonesia Tahun 1945 dari materi hak dan kewajiban serta masih sering terjadi belum bisa membedakan contoh hak dan kewajiban, dan pada saat menjelaskan definisi dari hak dan kewajiban itu sendiri. Hal ini dikarenakan keterbatasan media pembelajaran yang digunakan guru ketika proses pembelajaran berlangsung sehingga menimbulkan kurangnya pemahaman siswa terhadap materi ini. Berdasarkan hal tersebut, penelitian ini memiliki tujuan untuk meningkatkan pemahaman konsep elemen UUD Negara Republik Indonesia Tahun 1945 Siswa Fase B kelas IV Sekolah Dasar pada mata pelajaran Pendidikan Pancasila materi hak dan kewajiban. Metode penelitian yang digunakan yaitu Design and Development (D&D) dengan model pengembangan ADDIE melalui lima tahap yaitu Analysis, Design, Development, Implementation, and Evaluation. Hasil persentase rata-rata perolehan skor dari semua ahli yaitu sebesar 97.13% termasuk kategori sangat sesuai. Aplikasi diujicobakan kepada siswa Fase B Sekolah Dasar melalui pre-test dan post-test. Peneliti juga melakukan uji N-gain dari hasil pre-test dan post-test yang telah dikerjakan oleh siswa Fase B dengan hasil perhitungan rata-rata 44 menjadi 83 yang menunjukkan bahwa pemahaman konsep berada pada kategori meningkat tinggi. Berdasarkan hal tersebut, dapat dikatakan bahwa pengembangan media pembelajaran berupa aplikasi berbasis android ini layak digunakan dan dapat meningkatkan pemahaman konsep elemen UUD Negara Republik Indonesia Tahun 1945 khususnya pada materi hak dan kewajiban Fase B kelas IV SDN Bojong 5 Cianjur. Kata kunci: game edukatif, media pembelajaran, pemahaman konsep. ABSTRACT This research was motivated by 62.5% of students who still do not understand the concept of the elements of the 1945 Constitution of the Republic of Indonesia from the material on rights and obligations and it is still often the case that they cannot differentiate between examples of rights and obligations, and when explaining the definition of the rights and obligations themselves. This is due to the limited learning media used by teachers during the learning process, giving rise to students' lack of understanding of this material. Based on this, this research aims to increase understanding of the concept of the elements of the 1945 Constitution of the Republic of Indonesia for Phase B Class IV Elementary School students in the Pancasila Education subject regarding rights and obligations. The research method used is Design and Development (D&D) with the ADDIE development model through five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The average percentage score obtained by all experts was 97.13%, including the very suitable category. The application was tested on Phase B Elementary School students through pre-test and post-test. The researcher also carried out an N-gain test from the results of the pre-test and post-test carried out by Phase B students with an average calculation result of 44 to 83 which shows that understanding of the concept is in the high increasing category. Based on this, it can be said that the development of learning media in the form of an Android-based application is suitable for use and can increase understanding of the concept of elements of the 1945 Constitution of the Republic of Indonesia, especially in the material on rights and obligations in Phase B class IV at SDN Bojong 5 Cianjur. Key words: educational games, learning media, understanding concepts

Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing: Babang Robandi: 5995489 Faisal Sadam Murron: 6722111
Uncontrolled Keywords: game edukatif, media pembelajaran, pemahaman konsep
Subjects: H Social Sciences > H Social Sciences (General)
L Education > LB Theory and practice of education > LB1501 Primary Education
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Ilmu Pendidikan > Pedagogik > PGSD Bumi Siliwangi
Depositing User: Shera Sri Munajah
Date Deposited: 12 Jun 2024 05:19
Last Modified: 12 Jun 2024 05:19
URI: http://repository.upi.edu/id/eprint/118262

Actions (login required)

View Item View Item