PENGARUH PENGGUNAAN GAMES INTERAKTIF KAHOOT! SEBAGAI MEDIA PEMBELAJARAN DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN IPS KELAS IV SDN BUAHGEDE

Dewi Komalasari, - (2022) PENGARUH PENGGUNAAN GAMES INTERAKTIF KAHOOT! SEBAGAI MEDIA PEMBELAJARAN DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN IPS KELAS IV SDN BUAHGEDE. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Dewi Komalasari. 2022. The Use Kahoot! Interactive Games As Learning
Medium In Improving Students' Critical Thinking Skills. PGSD UPI Campus
in Serang. In the era of development digital technology, technology can now be used
in the world of education, one of which is used as technology-based learning media.
In study researchers applied Kahoot! which can be used as learning media in social
studies subjects to improve critical thinking skills of students in class IV at SDN
Buahgede Serang-Banten with a total of 29 students. Because at SDN Buahgede
application of technology in learning has not yet been implemented. Judging from
the problems that researchers found at SDN Buahgede, researchers felt that there
should be innovation from the teacher in classroom learning activities to foster
critical thinking skills, one of which is in the learning media. So that students'
critical thinking skills can develop. The learning media that will be applied by
researchers is the Kahoot! application. Because the Kahoot! is an interactive quiz
where it can measure students' insight into the material that has been given by the
teacher. This study uses an experimental method with a research design of One
Group Pretest-Posttest. With a quantitative approach where data processing uses
the Wilcoxon Test which is carried out in the SPSS application. Initial conditions
before the application of Kahoot! students' critical thinking skills have not been
seen. This is evident from the average value of the class when answering the pretest
was only 35.17. Furthermore, after doing the post-test, there was a good increase
which was known to be the average value of the class to be 66.90. The results of the
Wilcoxon test also obtained a sig value from the pretest and posttest, namely ,000,
meaning that there was an increase in students' critical thinking skills in social
studies subjects. It can be concluded that the application of Kahoot! become a
learning media able to improve students' critical thinking skills.

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Official URL: http://repository.upi.edu
Item Type: Thesis (S1)
Uncontrolled Keywords: Kahoot!, learning media, critical thinking
Subjects: L Education > L Education (General)
Divisions: UPI Kampus Serang > PGSD UPI Kampus Serang
Depositing User: Dewi Komalasari
Date Deposited: 20 Sep 2022 02:59
Last Modified: 20 Sep 2022 02:59
URI: http://repository.upi.edu/id/eprint/81481

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