Setiadi, Pidi Mohamad (2017) PENGEMBANGAN ECOLOGICAL LITERACY ASPEK KINESTETIK-ESTETIK MELALUI PERMAINAN TRADISIONAL DALAM PEMBELAJARAN ILMU PENGETAHUAN SOSIAL. S2 thesis, Universitas Pendidikan Indonesia.
|
Text
T_PD_1402848_Title.pdf Download (134kB) | Preview |
|
|
Text
T_PD_1402848_Abstract.pdf Download (128kB) | Preview |
|
|
Text
T_PD_1402848_Table_of_content.pdf Download (88kB) | Preview |
|
|
Text
T_PD_1402848_Chapter1.pdf Download (105kB) | Preview |
|
Text
T_PD_1402848_Chapter2.pdf Restricted to Staf Perpustakaan Download (301kB) |
||
|
Text
T_PD_1402848_Chapter3.pdf Download (248kB) | Preview |
|
Text
T_PD_1402848_Chapter4.pdf Restricted to Staf Perpustakaan Download (1MB) |
||
|
Text
T_PD_1402848_Chapter5.pdf Download (145kB) | Preview |
|
|
Text
T_PD_1402848_Bibliography.pdf Download (154kB) | Preview |
|
Text
T_PD_1402848_Appendix.pdf Restricted to Staf Perpustakaan Download (257kB) |
Abstract
Penelitian ini bertujuan mendeskripsikan perencanaan, pelaksaanaan, dan peningkatan ecological literacy aspek kinestetik-estetik melalui permainan tradisional dalam pembelajaran Ilmu Pengetahuan Sosial. Penelitian ini dilatar belakangi oleh berkurangnya ecological literacy aspek kinestetik-estetik siswa akibat kebiasaan bermain game online dan game konsol. Sehingga berimbas pada menurunnya kesadaran terhadap penerapan program sekolah sehat di SDN Sukamanah 2 sebagai tanggung jawab bersama. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas Model Kemmis-Taggart yang dilaksanakan selama tiga siklus, dengan partisipan siswa dan guru kelas V SDN Sukamanah 2 tahun pelajaran 2016/2017. Hasil penelitian menunjukkan adanya peningkatan pada ecological literacy aspek kinestetik-estetik setelah penerapan permainan tradisional dalam pembelajaran Ilmu Pengetahuan Sosial pada tema Teknologi Transportasi dan Komunikasi. Perencanaan pembelajaran melalui permainan tradisional memiliki kekhasan dibandingkan dengan perencanaan pembelajaran biasa, karena melibatkan pengembangan indikator pembelajaran yang diberi muatan ecological literacy aspek kinestetik-estetik dalam Rencana Pelaksanaan Pembelajaran dan media pembelajaran. Pelaksanaan pembelajaran diarahkan untuk pengembangan dimensi pengetahuan, kesadaran, dan aplikasi menggunakan permainan tradisional haharewosan, tebak gaya, kotak pos, oray-orayan, sapintrong, ucing sumput, galah, pecle, wawayangan, dan momobilan. Peningkatan dimensi pengetahuan dan kesadaran siswa dari predikat cukup menjadi sangat tinggi, sementara peningkatan dimensi aplikasi dari predikat tinggi menjadi sangat tinggi. Rekomendasi hasil penelitian ini adalah penerapan permainan tradisional dalam pembelajaran untuk pengembangan ecological literacy aspek kinestetik-estetik secara menyeluruh.;--- This study aimed to describe the planning, implementation, and enhancement ecological literacy kinaesthetic-aesthetic aspects through traditional games in the Social Studies instruction. This study was motivated by the decreasing ecological literacy kinaesthetic-aesthetic aspects of the students due to the habit of playing online and console games. So its impact on decreasing awareness of the healthy schools program implementation at SDN Sukamanah 2 as a collective responsibility. The method used is Classroom Action Research Model Kemmis-Taggart carried out during three cycles, with the students and teachers of grade V SDN Sukamanah 2 of the school year 2016/2017 as participants. The results showed an increase in ecological literacy kinaesthetic-aesthetic aspect after the implementation of traditional games in the Social Studies instruction on the theme Transportation and Communication Technology. Instructional planning through traditional games has specificity compared with the usual lesson plan, since it involves the developing indicators of learning loaded by ecological literacy kinaesthetic-aesthetic aspects in the lesson plans and instructional media. Implementation of learning directed to developing dimension of knowledge, awareness, and applications using traditional games “haharewosan”, “tebak gaya”, “kotak pos”, “oray-orayan”, “sapintrong”, “ucing sumput”, “galah”, “pecle”, “wawayangan”, and “momobilan”. Dimensions of knowledge and awareness of students predicate increased from sufficient to be very high, while dimension of application increased from high to be very high. Recommendations result of this research is the application of traditional games in learning for the development of ecological literacy kinaesthetic-aesthetic aspects as a whole.
Item Type: | Thesis (S2) |
---|---|
Additional Information: | No.panggil : T PD SET p-2017; Pembimbing : I.Nana Supriatna. |
Uncontrolled Keywords: | ecological literacy, kinestetik-estetik, permainan tradisional, ilmu pengetahuan sosial, ecological literacy, kinesthetic-aesthetic, traditional games, social studies. |
Subjects: | L Education > LB Theory and practice of education |
Divisions: | Sekolah Pasca Sarjana > Pendidikan Dasar S-2 |
Depositing User: | Mr mhsinf 2017 |
Date Deposited: | 22 Jan 2018 02:14 |
Last Modified: | 22 Jan 2018 02:14 |
URI: | http://repository.upi.edu/id/eprint/28639 |
Actions (login required)
View Item |