PERANCANGAN BOARD GAME BERBASIS AR SEBAGAI MEDIA EDUKASI NILAI PENDIDIKAN KARAKTER PADA ANAK TK

Alifia Dini Ramdiani, - (2024) PERANCANGAN BOARD GAME BERBASIS AR SEBAGAI MEDIA EDUKASI NILAI PENDIDIKAN KARAKTER PADA ANAK TK. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Pendidikan karakter sangat penting diterapkan pada anak usia dini untuk membina kepribadian baik yang akan tertanam kuat hingga mereka dewasa. Namun, pembelajaran karakter saat ini masih dominan menggunakan metode ceramah yang cenderung kurang efektif karena anak usia dini memiliki karakteristik yang senang belajar melalui pengalaman langsung seperti bermain dan aktivitas interaktif lainnya. Maka dari itu, tujuan penelitian ini yaitu untuk mengetahui bagaimana proses perancangan media edukasi Board Game berbasis Augmented Reality mengenai pengenalan nilai pendidikan karakter untuk anak usia dini dan untuk mengetahui respon guru dan siswa terhadap perancangan media tersebut. Metode yang diterapkan dalam penelitian ini adalah pendekatan model ADDIE dengan 5 tahapan yakni, Analysis, Design, Development, Implementation, dan Evaluation. Berdasarkan hasil penelitian, terdapat tanggapan dari validasi yang telah dilakukan oleh ahli media memperoleh nilai 98% dengan kategori “Sangat Layak” dan hasil validasi dari ahli materi memperoleh nilai 96,66% dengan kategori “Sangat Layak”, serta hasil respon siswa terhadap kelayakan media memperoleh nilai 87,32% dengan kategori “Sangat Layak”. Dengan demikian, dapat disimpulkan bahwa media yang telah dirancang ini layak untuk digunakan sebagai media edukasi nilai pendidikan karakter pada anak usia dini.
------------
Character education is very important to be applied in early childhood to foster a good personality that will be strongly embedded until they grow up. However, character learning is currently still dominant using the lecture method which tends to be less effective because early childhood has characteristics that love to learn through direct experience such as playing and other interactive activities. Therefore, the purpose of this study is to find out how the process of designing Augmented Reality-based Board Game educational media regarding the introduction of character education values for early childhood and to find out the responses of teachers and students to the media design. The method applied in this research is the ADDIE model approach with 5 stages, namely, Analysis, Design, Development, Implementation, and Evaluation. Based on the results of the study, there are responses from validations that have been carried out by media experts obtaining a value of 98% with the category “Very Feasible” and the results of validation from material experts obtaining a value of 96.66% with the category “Very Feasible”, as well as the results of student responses to the feasibility of the media obtaining a value of 87.32% with the category “Very Feasible”. Thus, it can be concluded that the media that has been designed is suitable for use as an educational media for character education values in early childhood

[thumbnail of S_MULTI_2003573_Title.pdf] Text
S_MULTI_2003573_Title.pdf

Download (610kB)
[thumbnail of S_MULTI_2003573_Chapter1.pdf] Text
S_MULTI_2003573_Chapter1.pdf

Download (58kB)
[thumbnail of S_MULTI_2003573_Chapter2.pdf] Text
S_MULTI_2003573_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (242kB)
[thumbnail of S_MULTI_2003573_Chapter3.pdf] Text
S_MULTI_2003573_Chapter3.pdf

Download (147kB)
[thumbnail of S_MULTI_2003573_Chapter4.pdf] Text
S_MULTI_2003573_Chapter4.pdf
Restricted to Staf Perpustakaan

Download (5MB)
[thumbnail of S_MULTI_2003573_Chapter5.pdf] Text
S_MULTI_2003573_Chapter5.pdf

Download (103kB)
[thumbnail of S_MULTI_2003573_Appendix.pdf] Text
S_MULTI_2003573_Appendix.pdf
Restricted to Staf Perpustakaan

Download (6MB)
Official URL: http://repository.upi.edu
Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing: Agus Juhana: 6854525 Nurhidayatulloh: 6860681
Uncontrolled Keywords: Augmented Reality, Board Game, Pendidikan Karakter, Media Edukasi, Augmented Reality, Board Game, Character Education, Educational Media.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > S1 Pendidikan Multimedia
Depositing User: Alifia Dini Ramdiani
Date Deposited: 08 Jan 2025 07:56
Last Modified: 08 Jan 2025 07:56
URI: http://repository.upi.edu/id/eprint/129464

Actions (login required)

View Item View Item