Bobby Mochamad Ilham, - (2024) IMPLEMENTASI MEDIA ROLE-PLAYING GAME UNTUK MENINGKATKAN KETERAMPILAN BELAJAR SISWA PADA MATERI PENGALAMATAN IP DI SMK KARTIKA XIX-1 KOTA BANDUNG: Implementasi Media Pembelajaran RPG untuk Meningkatkan Keterampilan Problem Sovling Siswa SMK. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Ketrampilan Problem Solving sangat dibutuhkan pada abad 21 ini. Mengaplikasikan Problem Solving membuat peserta didik mampu untuk berpikir secara logika dan kritis. Materi IP address menjadi salah satu materi esensial untuk dipelajari pada jurusan TKJ dan SIJA. Untuk mengimplementasi problem sovling digunakan lah media pembelajaran Role-Playing Games. Role-Playing Games dapat membuat materi IP address dengan Ketrampilan Problem Solving seolah olah seperti praktik dunia nyata. Penerapan IP address di dunia nyata dapat dimengerti siswa dengan menggunakan Media Pembelajaran Role-Playing Games dan sekaligus menggunakan Problem Solving oleh Poyla dapat mengetahui dan meningkat keterampilan Problem Solving peserta Didik. Penelitian ini menggunakan metode Research and Development (R&D). Dengan Research Penelitan One-Group Pretest-Postest. Media Pembelajaran Role-Playing Games oleh validasi ahli menggunakan Rubrik Eric Gunter mendapatkan skor total 32,4 atau 81 % atau dalam rating scalenya “Bagus”. Penggunaan media pembelajaran dalam menginkatkan kterampilan problem solving mendapatkan rata-rata N-Gain sebesar 0,71 dengan kriteria “Tinggi”. Lalu Tanggapan Peserta didik pada Media Pembelajaran mendapatkan nilai 77 % dengan dengan kriteria “Sangat Baik”. Problem solving skills are needed in the 21st century. Applying Problem Solving makes students able to think logically and critically. IP address material is one of the essential materials to be learned in the TKJ and SIJA majors. To implement problem solving, Role-Playing Games learning media is used. Role-Playing Games can make IP address material with Problem Solving Skills as if it were real world practice. The application of IP addresses in the real world can be understood by students using Role-Playing Games Learning Media and at the same time using Problem Solving by Poyla can find out and improve students' Problem Solving skills. This research uses the Research and Development (R&D) method. With One-Group Pretest-Postest Research. Learning Media Role-Playing Games by expert validation using the Eric Gunter Rubric get a total score of 32.4 or 81% or in the rating scale “Good”. The use of learning media in improving problem solving skills gets an average N-Gain of 0.71 with “High” criteria. Then the Learners' Response to Learning Media gets a score of 77% with the criteria “Very Good”.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?user=IFkIcsoAAAAJ&hl=en ID SINTA Dosen Pembimbing: Jajang Kusnendar : 5989839 Lala Septem Riza : 5975668 |
Uncontrolled Keywords: | Role-Playing Games, Problem Solving Polya, Pengelamatan IP. Role-Playing Games, Problem Solving Polya, IP Address. |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Ilmu Komputer |
Depositing User: | Bobby Mochamad Ilham |
Date Deposited: | 11 Sep 2024 09:11 |
Last Modified: | 11 Sep 2024 09:11 |
URI: | http://repository.upi.edu/id/eprint/124141 |
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