Anthonio Akbar, - (2024) RANCANG BANGUN MEDIA VIRTUAL REALITY PADA PEMBELAJARAN SISTEM KOMPUTER UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF SISWA. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Berdasarkan survei PISA, Indonesia berada di peringkat 72 dari 77 negara dalam hal kualitas pendidikan, Hal ini menunjukkan kualitas pendidikan di Indonesia masih belum optimal. Umumnya, siswa di Indonesia kurang terlatih dalam mengerjakan soal-soal HOTS yang mencakup aspek kognitif, psikomotorik, dan afektif, seperti yang terdapat dalam soal PISA. Hal ini berdampak terhadap rendahnya hasil PISA. Keberagaman kemampuan siswa dalam memahami konsep juga menjadi masalah penting. Salah satu solusinya yaitu penerapan media untuk mendukung proses pembelajaran. Salah satu media yang dapat dimanfaatkan adalah Virtual Reality (VR). Tujuan penelitian ini untuk merancang media VR dengan menerapkan model Problem Based Learning (PBL), sehingga hasil yang diharapkan berupa peningkatan kemampuan kognitif siswa pada pembelajaran sistem komputer. Metode penelitian dirancang menggunakan R&D dengan model pengembangan multimedia ADDIE dan desain penelitian One Group Pretest Posttest. Temuan penelitian ini yaitu adanya peningkatan kemampuan kognitif siswa menggunakan media VR dengan menerapkan PBL. Peningkatan kemampuan kognitif dilihat berdasarkan hasil pretest dan posttest serta hasil uji paired t-test dan n-gain. Berdasarkan perbandingan hasil rata-rata pretest dengan posttest diperoleh peningkatan yaitu 53,36 (pretest) dan 77,27 (posttest). Hasil uji paired-test menunjukan signifikansi terhadap peningkatan hasil belajar. Hasil uji n-gain memperoleh nilai rata-rata gain 0,44 dengan kategori “Sedang”. Tanggapan siswa terhadap media VR menunjukan hasil 76% yang dikategorikan “Sangat Baik”. Maka, dapat disimpulkan bahwa penerapan media VR pada pembelajaran sistem komputer dapat meningkatan kemampuan kognitif siswa. Based on the PISA survey, Indonesia is ranked 72 out of 77 countries in terms of education quality, which shows that the quality of education in Indonesia is still not optimal. Generally, students in Indonesia are less trained in working on HOTS questions that cover cognitive, psychomotor, and affective aspects, such as those found in PISA questions. This has an impact on the low PISA results. The diversity of students' ability to understand concepts is also an important problem. One solution is the application of media to support the learning process. One of the media that can be utilized is Virtual Reality (VR). The purpose of this research is to design VR media by applying the Problem Based Learning (PBL) model, so that the expected results are an increase in students' cognitive abilities in learning computer systems. The research method was designed using R&D with the ADDIE multimedia development model and One Group Pretest Posttest research design. The findings of this study are an increase in students' cognitive abilities using VR media by implementing PBL. The increase in cognitive abilities is seen based on the results of the pretest and posttest as well as the results of the paired t-test and n-gain test. Based on the comparison of the average results of the pretest with the posttest, the increase was 53.36 (pretest) and 77.27 (posttest). The paired-test results show significance to the increase in learning outcomes. The n-gain test results obtained an average gain value of 0.44 in the "Moderate" category. Student responses to VR media showed 76% which was categorized as "Very Good". So, it can be concluded that the application of VR media in learning computer systems can increase students' cognitive abilities.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?hl=en&user=vUizivkAAAAJ&authuser=2&scilu=&scisig=ANI4uE0AAAAAZtbSDzAX5_OGSxasF39rkvRcRJA&gmla=AC6lMd9IjGhKx10I3CnvmAOCoch9Au8RvYI9zm8gqs0GyFqEnP2of35I3FYQ4qXGgaJiKy2wdaFusAjXRKCf8aMFJAXeB1mltXOEjGP0KCgqKQ&sciund=14943552036728370805 ID SINTA DOSEN PEMBIMBING: Wahyudin: 5979725 Eki Nugraha:6111743 |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science T Technology > T Technology (General) |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer |
Depositing User: | Anthonio Akbar |
Date Deposited: | 05 Sep 2024 08:15 |
Last Modified: | 05 Sep 2024 08:15 |
URI: | http://repository.upi.edu/id/eprint/122727 |
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