PENGARUH PENGGUNAAN GAMES INTERAKTIF KAHOOT! SEBAGAI MEDIA PEMBELAJARAN DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN IPS KELAS IV SDN BUAHGEDE

    Dewi Komalasari, - (2022) PENGARUH PENGGUNAAN GAMES INTERAKTIF KAHOOT! SEBAGAI MEDIA PEMBELAJARAN DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN IPS KELAS IV SDN BUAHGEDE. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Dewi Komalasari. 2022. The Use Kahoot! Interactive Games As Learning
    Medium In Improving Students' Critical Thinking Skills. PGSD UPI Campus
    in Serang. In the era of development digital technology, technology can now be used
    in the world of education, one of which is used as technology-based learning media.
    In study researchers applied Kahoot! which can be used as learning media in social
    studies subjects to improve critical thinking skills of students in class IV at SDN
    Buahgede Serang-Banten with a total of 29 students. Because at SDN Buahgede
    application of technology in learning has not yet been implemented. Judging from
    the problems that researchers found at SDN Buahgede, researchers felt that there
    should be innovation from the teacher in classroom learning activities to foster
    critical thinking skills, one of which is in the learning media. So that students'
    critical thinking skills can develop. The learning media that will be applied by
    researchers is the Kahoot! application. Because the Kahoot! is an interactive quiz
    where it can measure students' insight into the material that has been given by the
    teacher. This study uses an experimental method with a research design of One
    Group Pretest-Posttest. With a quantitative approach where data processing uses
    the Wilcoxon Test which is carried out in the SPSS application. Initial conditions
    before the application of Kahoot! students' critical thinking skills have not been
    seen. This is evident from the average value of the class when answering the pretest
    was only 35.17. Furthermore, after doing the post-test, there was a good increase
    which was known to be the average value of the class to be 66.90. The results of the
    Wilcoxon test also obtained a sig value from the pretest and posttest, namely ,000,
    meaning that there was an increase in students' critical thinking skills in social
    studies subjects. It can be concluded that the application of Kahoot! become a
    learning media able to improve students' critical thinking skills.

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    Official URL: http://repository.upi.edu
    Item Type: Thesis (S1)
    Uncontrolled Keywords: Kahoot!, learning media, critical thinking
    Subjects: L Education > L Education (General)
    Divisions: UPI Kampus Serang > PGSD UPI Kampus Serang
    Depositing User: Dewi Komalasari
    Date Deposited: 20 Sep 2022 02:59
    Last Modified: 20 Sep 2022 02:59
    URI: http://repository.upi.edu/id/eprint/81481

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