Siti Tsaliska Maghfiroh, - (2021) ANALISIS MEDIA GAME TERHADAP KEAKSARAAN AWAL ANAK USIA 5-6 TAHUN BERDASARKAN KURIKULUM 2013 : Penelitian Analisis Konten Terhadap Game Secil Pelajaran TK dan PAUD. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Dewasa ini, perkembangan teknologi membuat game dapat dijadikan sebagai media pembelajaran. Melalui game, proses pembelajaran dianggap lebih menarik dibandingkan proses belajar yang konvensional. Adapun pembelajaran yang disampaikan haruslah sesuai dengan perancangan pembelajaran yang sudah terstruktur, yaitu berdasarkan kurikulum 2013. Tujuan penelitian ini adalah untuk mengetahui bagaimana konten keaksaraan dalam game secil pelajaran TK dan PAUD dan untuk mengetahui kesesuaian antara game dengan keaksaraan awal anak usia 5-6 tahun berdasarkan kurikulum 2013. Penelitian ini menggunakan metode analisis konten dan teknik pengumpulan data menggunakan studi dokumentasi. Peneliti menggunakan konten yang ada pada game secil pelajaran TK dan PAUD, dilakukan teknik analisis data yang telah ditentukan kemudian game dianalisis kesesuaiannya dengan instrumen penskoran berdasarkan keaksaraan awal anak pada kurikulum 2013. Hasil temuan yang didapatkan oleh peneliti adalah game secil pelajaran TK dan PAUD memiliki 16 macam konten keaksaraan dengan 3 macam kategori yaitu musik, belajar dan bermain. Selain itu, hasil analisis game secil pelajaran TK dan PAUD menunjukkan cukup kesesuaian dengan keaksaraan awal berdasarkan kurikulum 2013. Oleh sebab itu, meskipun masih ada yang harus diperbaiki pada game agar pembelajaran keaksaraan terlaksana lebih baik, game secil pelajaran TK dan PAUD dapat dijadikan media pembelajaran dan dapat digunakan oleh anak khususnya anak usia 5-6 tahun. ----- Nowadays, technological developments make game can be used as a learning media. Through the games, the learning process is considered more interesting than the conventional learning process. The learning that delivered must be in accordance with the structured learning design which is based on the 2013 curriculum. The purpose of this research is to find out how the literacy content in the games is as small as Kindergarten and PAUD lessons and to determine the suitability between the games and early literacy for children aged 5-6 years based on the 2013 curriculum. This research uses content analysis methods and data collection techniques by using documentation studies. The researcher uses the content that contained in games as small as TK and PAUD lessons, performed data analysis techniques that had been determined and then the games were analyzed for their suitability with scoring instruments based on children's early literacy in the curriculum 2013. The findings obtained by the researcher are games as small as TK and PAUD lessons have 16 kinds of literacy content with 3 kinds of categories, namely music, learning and playing. In addition, the results of the analysis of games as small as TK and PAUD lessons show that they are quite compatible with early literacy based on the 2013 curriculum. Therefore, although there are things that still need to be improved in the game so that literacy learning can be carried out better, games as small as kindergarten and early childhood lessons can be used as learning media and can be used by children, especially children aged 5-6 years.
Item Type: | Thesis (S1) |
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Uncontrolled Keywords: | Media game, keaksaraan awal anak usia 5-6 tahun, kurikulum 2013 Game media, early literacy for children aged 5-6 years, 2013 curriculum |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | UPI Kampus cibiru > PGPAUD UPI Kampus Cibiru |
Depositing User: | Siti Tsaliska Maghfiroh |
Date Deposited: | 19 Oct 2021 03:27 |
Last Modified: | 19 Oct 2021 03:27 |
URI: | http://repository.upi.edu/id/eprint/68240 |
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