EFEKTIVITAS TEKNIK ROLE PLAYING UNTUK MENINGKATKAN MOTIVASI BERPRESTASI PESERTA DIDIK UNDERACHIEVER: (Penelitian Quasi Eksperimen terhadap Peserta Didik Kelas XI SMA BPI 1 Bandung Tahun Ajaran 2015/2016)

    Amir, Mochamad Abdul Azis (2016) EFEKTIVITAS TEKNIK ROLE PLAYING UNTUK MENINGKATKAN MOTIVASI BERPRESTASI PESERTA DIDIK UNDERACHIEVER: (Penelitian Quasi Eksperimen terhadap Peserta Didik Kelas XI SMA BPI 1 Bandung Tahun Ajaran 2015/2016). S2 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian dilatarbelakangi oleh rendahnya motivasi berprestasi peserta didik underachiever yang ditandai dengan kondisi tidak dapat menampilkan potensinya secara optimal. Penelitian bertujuan menguji keefektifan teknik role playing untuk meningkatkan motivasi berprestasi peserta didik underachiever. Penelitian menggunakan metode quasi eksperiment dengan nonequivalent (pretest dan posstest) control group design. Sampel penelitian adalah peserta didik underachiever kelas XI SMA BPI 1 Bandung Tahun Ajaran 2015/2016. Analisis data menggunakan statistik parametik uji-t. Hasil penelitian menunjukkan teknik role playing efektif untuk meningkatkan motivasi berprestasi peserta didik underachiever. Rekomendasi penelitian ditujukan kepada: a) guru bimbingan dan konseling, agar menggunakan teknik role playing sebagai salah satu teknik untuk meningkatkan motivasi berprestasi; b) guru mata pelajaran, agar memberikan pembelajaran yang menarik, dan memotivasi; dan c) peneliti selanjutnya, agar menindaklanjuti hasil penelitian dengan membuat variasi teknik role playing serta menggunakan sampling yang berbeda lainnya.

    Kata kunci: role playing, motivasi berprestasi, peserta didik underachiever.
    The study is based on the lack motivation of underachiever students such as the incompetence of them to show good performance potentials optimally. The aim was to test the effectiveness of role playing technique in improving the achievement motivation of the underachiever students. Nonequivalent (pretest and posstest) control gruop design of Quasi-experiment was chosen toward the samples of the research which were the underachiever of grade XI students SMA BPI 1 academic year 2015/2016. The data analysis used the parametric statistical t-test. The result showed that the role playing technique is effective in increasing the achievement motivation of underachiever students. It is recommended to: a) Guidance counseling teacher to use the role playing technique to increase achievement motivation. b) Subject teachers to deliver an interesting lesson and motivate as well; and c) Further researcher to follow up the research result by conduct a variation of role playing technique also using other different sampling.

    Keywords: role playing, achievement motivation, underachiever students

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    Official URL: http://repository.upi.edu
    Item Type: Thesis (S2)
    Additional Information: No. Panggil: T_BP_AMI e-2016; Pembimbing : I. Ipah Sarifah
    Uncontrolled Keywords: Role playing, motivasi berprestasi, peserta didik underachiever.
    Subjects: B Philosophy. Psychology. Religion > BF Psychology
    L Education > L Education (General)
    L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
    Divisions: Sekolah Pasca Sarjana > Bimbingan dan Konseling S-2
    Depositing User: Mr. Cahya Mulyana
    Date Deposited: 03 Mar 2017 09:13
    Last Modified: 03 Mar 2017 09:13
    URI: http://repository.upi.edu/id/eprint/23107

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