RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF GAME LABIRIN BERBASIS MODEL PROBLEM BASED LEARNING PADA MATA PELAJARAN JARINGAN KOMPUTER

Hartianti, Retno Dewi (2016) RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF GAME LABIRIN BERBASIS MODEL PROBLEM BASED LEARNING PADA MATA PELAJARAN JARINGAN KOMPUTER. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Pembuatan multimedia ini dilatar belakangi pada mata pelajaran
Jaringan dasar yang dianggap cukup sulit dan membutuhkan visualisasi nyata.
Penelitian ini bertujuan untuk menghasilkan produk berupa multimedia
pembelajaran interaktif game labirin berbasis model problem based learning
pada mata pelajaran jaringan komputer di SMK serta mengetahui respon siswa
terhadap multimedia yang dibangun. Model yang digunakan dalam penelitian
ini adalah model Problem Based Learning (PBL) maka dari itu semua tahapan
mengacu pada model problem based learning. Proses yang dilakukan peneliti
dalam merancang dan membangun multimedia ini dilakukan melalui lima
tahapan yaitu analisis (pengguna, materi, analisis kebutuhan multimedia game
di lapangan, analisis perangkat lunak dan analisis perangkat keras), desain
(perancangan materi, penerapan alur model Problem Based Learning dalam
multimedia, pembuatan flowchart, storyboard, antarmuka, DFD, kamus data
dan PSPEC), pengembangan (pengujian multimedia dan validasi ahli),
implementasi (uji coba produk di lapangan) dan penilaian. Multimedia yang
telah dibangun diuji cobakan secara terbatas kepada 30 orang siswa SMK
Negeri 4 Bandung Prodi Teknik Komputer Jaringan. Hasil penelitian yang
dilakukan adalah sebagai berikut : 1) multimedia dinyatakan layak digunakan
dan dikategorikan sangat baik berdasarkan validasi ahli materi 90% dan ahli
media yaitu 87,32%. 2) Respon yang diperoleh dari siswa dapat dikategorikan
sangat baik dengan presentase 80,02%.
Kata Kunci : multimedia berbasis game, model problem based learning, game labirin.

The background of this multimedia research is computer network subject
which assumed to be difficult and need to be visualized. The Research purpose
is to develop a product that is an interactive multimedia learning maze game
based on problem based learning on computer network subject in SMK and to
know students responses to multimedia which is developed. The Method to
reach research purpose is problem based learning (PBL) method so that all of
development phases refer to problem based learning method. There are five
phases in the design and development of this multimedia, that is analysis
(general, users, materials, multimedia requirement analysis on field, ,
software analysis, and hardware analysis), design (material design,
implementation of Problem Based Learning model flow on multimedia,
flowchart design, storyboard, interface, DFD, data dictionary and PSPEC),
development (multimedia judgment and expert validation), implementation
(product testing on field) and evaluation. The developed multimedia is finitely
tested on 30 students in SMK Negeri 4 Bandung computer network
engineering major. Result of this research is : 1)multimedia stated to be
feasible to use and categorize as very good based on material expert
validation 90% and media validation 87,32%. 2)Response from student can be
categorized as very good eith 80,02% presentage.
Keyword : game based multimedia, problem based learning method, maze game.

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Official URL: http://repository.upi.edu
Item Type: Thesis (S1)
Additional Information: No. Panggil : S KOM HAR r-2016; Pembimbing ; I. Heri Sutarno, II. Dedi Rohendi
Uncontrolled Keywords: multimedia berbasis game, model problem based learning, game labirin.
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Q Science > Q Science (General)
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Mrs. Neni Sumarni
Date Deposited: 24 Jan 2017 06:26
Last Modified: 24 Jan 2017 06:26
URI: http://repository.upi.edu/id/eprint/22833

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