RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF GAME LABIRIN BERBASIS MODEL PROBLEM BASED LEARNING PADA MATA PELAJARAN JARINGAN KOMPUTER

    Hartianti, Retno Dewi (2016) RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF GAME LABIRIN BERBASIS MODEL PROBLEM BASED LEARNING PADA MATA PELAJARAN JARINGAN KOMPUTER. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Pembuatan multimedia ini dilatar belakangi pada mata pelajaran
    Jaringan dasar yang dianggap cukup sulit dan membutuhkan visualisasi nyata.
    Penelitian ini bertujuan untuk menghasilkan produk berupa multimedia
    pembelajaran interaktif game labirin berbasis model problem based learning
    pada mata pelajaran jaringan komputer di SMK serta mengetahui respon siswa
    terhadap multimedia yang dibangun. Model yang digunakan dalam penelitian
    ini adalah model Problem Based Learning (PBL) maka dari itu semua tahapan
    mengacu pada model problem based learning. Proses yang dilakukan peneliti
    dalam merancang dan membangun multimedia ini dilakukan melalui lima
    tahapan yaitu analisis (pengguna, materi, analisis kebutuhan multimedia game
    di lapangan, analisis perangkat lunak dan analisis perangkat keras), desain
    (perancangan materi, penerapan alur model Problem Based Learning dalam
    multimedia, pembuatan flowchart, storyboard, antarmuka, DFD, kamus data
    dan PSPEC), pengembangan (pengujian multimedia dan validasi ahli),
    implementasi (uji coba produk di lapangan) dan penilaian. Multimedia yang
    telah dibangun diuji cobakan secara terbatas kepada 30 orang siswa SMK
    Negeri 4 Bandung Prodi Teknik Komputer Jaringan. Hasil penelitian yang
    dilakukan adalah sebagai berikut : 1) multimedia dinyatakan layak digunakan
    dan dikategorikan sangat baik berdasarkan validasi ahli materi 90% dan ahli
    media yaitu 87,32%. 2) Respon yang diperoleh dari siswa dapat dikategorikan
    sangat baik dengan presentase 80,02%.
    Kata Kunci : multimedia berbasis game, model problem based learning, game labirin.

    The background of this multimedia research is computer network subject
    which assumed to be difficult and need to be visualized. The Research purpose
    is to develop a product that is an interactive multimedia learning maze game
    based on problem based learning on computer network subject in SMK and to
    know students responses to multimedia which is developed. The Method to
    reach research purpose is problem based learning (PBL) method so that all of
    development phases refer to problem based learning method. There are five
    phases in the design and development of this multimedia, that is analysis
    (general, users, materials, multimedia requirement analysis on field, ,
    software analysis, and hardware analysis), design (material design,
    implementation of Problem Based Learning model flow on multimedia,
    flowchart design, storyboard, interface, DFD, data dictionary and PSPEC),
    development (multimedia judgment and expert validation), implementation
    (product testing on field) and evaluation. The developed multimedia is finitely
    tested on 30 students in SMK Negeri 4 Bandung computer network
    engineering major. Result of this research is : 1)multimedia stated to be
    feasible to use and categorize as very good based on material expert
    validation 90% and media validation 87,32%. 2)Response from student can be
    categorized as very good eith 80,02% presentage.
    Keyword : game based multimedia, problem based learning method, maze game.

    [thumbnail of S_KOM_1100012_Title.pdf]
    Preview
    Text
    S_KOM_1100012_Title.pdf

    Download (311kB) | Preview
    [thumbnail of S_KOM_1100012_Abstract.pdf]
    Preview
    Text
    S_KOM_1100012_Abstract.pdf

    Download (136kB) | Preview
    [thumbnail of S_KOM_1100012_Table_of_content.pdf]
    Preview
    Text
    S_KOM_1100012_Table_of_content.pdf

    Download (266kB) | Preview
    [thumbnail of S_KOM_1100012_Chapter1.pdf]
    Preview
    Text
    S_KOM_1100012_Chapter1.pdf

    Download (226kB) | Preview
    [thumbnail of S_KOM_1100012_Chapter2.pdf] Text
    S_KOM_1100012_Chapter2.pdf
    Restricted to Staf Perpustakaan

    Download (251kB)
    [thumbnail of S_KOM_1100012_Chapter3.pdf]
    Preview
    Text
    S_KOM_1100012_Chapter3.pdf

    Download (388kB) | Preview
    [thumbnail of S_KOM_1100012_Chapter4.pdf] Text
    S_KOM_1100012_Chapter4.pdf
    Restricted to Staf Perpustakaan

    Download (674kB)
    [thumbnail of S_KOM_1100012_Chapter5.pdf]
    Preview
    Text
    S_KOM_1100012_Chapter5.pdf

    Download (134kB) | Preview
    [thumbnail of S_KOM_1100012_Bibliography.pdf]
    Preview
    Text
    S_KOM_1100012_Bibliography.pdf

    Download (141kB) | Preview
    [thumbnail of S_KOM_1100012_Appendix.pdf] Text
    S_KOM_1100012_Appendix.pdf
    Restricted to Staf Perpustakaan

    Download (280kB)
    Official URL: http://repository.upi.edu
    Item Type: Thesis (S1)
    Additional Information: No. Panggil : S KOM HAR r-2016; Pembimbing ; I. Heri Sutarno, II. Dedi Rohendi
    Uncontrolled Keywords: multimedia berbasis game, model problem based learning, game labirin.
    Subjects: L Education > LB Theory and practice of education
    L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
    Q Science > Q Science (General)
    Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
    Depositing User: Mrs. Neni Sumarni
    Date Deposited: 24 Jan 2017 06:26
    Last Modified: 24 Jan 2017 06:26
    URI: http://repository.upi.edu/id/eprint/22833

    Actions (login required)

    View Item View Item