PENGARUH MODEL PEMBELAJARAN TEACHING GAMES FOR UNDERSTANDING (TGFU) TERHADAP HASIL PEMBELAJARAN SEPAK TAKRAW

Saputra, M. Trisna (2016) PENGARUH MODEL PEMBELAJARAN TEACHING GAMES FOR UNDERSTANDING (TGFU) TERHADAP HASIL PEMBELAJARAN SEPAK TAKRAW. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu/

Abstract

Penelitian ini dilatarbelakangi oleh siswa yang tidak mengetahui permainan sepak takraw dan saat pembelajaran siswa merasa bosan dan terlalu monoton sehingga siswa kurang bersemangat dalam melakukan aktivitas pembelajaran. Dan juga terlihat minat siswa terhadap permainan sepak takraw kurang . Pada pembelajaran penjas di sekolah, metode pembelajaran yang digunakan pun lemah, karena hanya memakai metode konvensional saja. Tujuan penelitian ini untuk mengetahui pengaruh model pembelajaran Teaqching Games For Understanding (TGFU) terhadap hasil pembelajaran sepak takraw. Penelitian ini menggunakan metode eksperimen kuantitatif dan desain penelitian Pretest-Postest Group Design. Populasi penelitian siswa kelas VIII SMPN 1 CIPANAS dan sampel kelas VIII sebanyak 80 siswa dengan teknik pengambilan Simple Random Sampling. Sampel diberi tes awal dan tes akhir dengan tes Game Performance Assessment Instrument. Berdasarkan hasi analisis data penelitian, diperoleh data thitung = 33,956 > ttabel = 2,000. Hasil akhir membuktikan bahwa model pembelajaran Teaching Games For Understanding (TGFU) memberikan pengaruh signifikan terhadap hasil pembelajaran sepak takraw----------A background of this research is student who didn’t know about Sepak Takraw game, student who felt bored when learning has begin, and application of learning model which make student haven’t enthusiasm in learning process. And then, have to be seen a student’s interest of Sepak Takraw game is lacked. The sport learning in school, learning method used is weak, beacuse teachers just used conventional learning method. The purpose of this research is to know the impact of Teaching Games For Understanding (TGFU) Learning Model to Sepak Takraw Learning Result. Then, in this research used quantitative experimental research methods and Pretest-Postest Group Design. The population of this research are second grade students at 1 Junior High School Cipanas and the sample are 80 students with Simple Random Sampling technique. Students had given pre-test and post-test with Game Performance Assessment Instrument. From the analysis of research data obtained that tcalculate = 33,956 > ttable = 2,000. It means that Teaching Games For Understanding (TGFU) learning model can give significant impact for Sepak Takraw learning result.

Item Type: Thesis (S1)
Additional Information: No.Panggil : S PJKR SAP p-2015 ; Pembimbing : I. Hendi Suhendi P., II. Suherman Slamet
Uncontrolled Keywords: Pembelajaran, Teaching Games For Understanding (TGFU), Hasil Belajar, Pembelajaran Sepak Takraw
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: Fakultas Pendidikan Olahraga dan Kesehatan > Jurusan Pendidikan Olahraga > Program Studi Pendidikan Jasmani, Kesehatan dan Rekreasi
Depositing User: Mr. Tri Agung
Date Deposited: 22 Aug 2016 01:28
Last Modified: 22 Aug 2016 01:28
URI: http://repository.upi.edu/id/eprint/21704

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