Fadlan Rizqi Abdurohman, - and Erna Krisnanto, - and Agara Dama Gaputra, - (2025) PENGEMBANGAN APLIKASI TUTORIAL “REGBANG” SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN APLIKASI PERANGKAT LUNAK DAN PERANCANGAN INTERIOR GEDUNG DI SMK NEGERI 2 GARUT. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Salah satu tantangan yang dialami siswa di SMK Negeri 2 Garut dalam mengikuti mata pelajaran Aplikasi Perangkat Lunak dan Perancangan Interior Gedung (APLPIG) adalah keterbatasan fasilitas komputer di sekolah serta minimnya bahan ajar yang dapat dijadikan panduan dalam penggunaan Autodesk AutoCad. Penelitian ini bertujuan untuk merancang, menguji, dan mengevaluasi media pembelajaran berbasis aplikasi bernama “ReGBang” guna meningkatkan kualitas pengalaman belajar siswa. Penelitian ini menggunakan model pengembangan ADDIE serta menggunakan pendekatan penelitian Design and Development (D&D). Untuk mendukung proses pengumpulan data, digunakan survei terhadap respon peserta didik serta instrumen validasi dari para ahli. Hasil penelitian menunjukkan bahwa aplikasi tutorial “ReGBang” tergolong layak sebagai media pembelajaran. Uji validitas, baik dari segi materi maupun media, telah berhasil dilaksanakan dengan hasil yang memuaskan; uji validitas materi memperoleh nilai 95,58%, sedangkan uji validitas media memperoleh nilai 90,28%. Dengan skor persentase total sebesar 83,15% %, temuan respon peserta didik masuk dalam kategori sangat baik. Berdasarkan hasil temuan, pengembangan aplikasi “ReGBang” dapat dijadikan sebagai media pendukung yang efektif dalam proses pembelajaran Autodesk AutoCad pada mata pelajaran APLPIG pada konsentrasi keahlian DPIB SMK Negeri 2 Garut. One of the challenges faced by students at SMK Negeri 2 Garut in learning the subject Software Application and Interior Building Design (APLPIG) is the limited availability of computer facilities at the school, as well as the lack of teaching materials that can serve as a guide for using Autodesk AutoCad. This research seeks to develop, implement, and evaluate an educational application named “ReGBang” with the goal of improving students’ learning experience quality. The research used the ADDIE instructional design model and follows a Design and Development (D&D) research techniques. To support the data collection process, student response surveys and expert validation instruments were employed. The results of the study indicate that the “ReGBang” tutorial application is considered feasible as a learning medium. Validity tests, both in terms of content and media, were successfully conducted with satisfactory outcomes; the content validity achieved a score of 95.58%, while media validity scored 90.28%. With an overall student response percentage of 83,15%, the application was categorized as highly feasible. Based on these findings, the development of the “ReGBang” application can be regarded as an effective supplementary learning tool for the Autodesk AutoCad subject within the APLPIG curriculum in the DPIB expertise program at SMK Negeri 2 Garut.
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Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?hl=en&user=bazKS8gAAAAJ&view_op=list_works&gmla=AH8HC4w8zjWtF9HbH8DKkmBTe2xpU3x7WQTsUnu1mzzC30G9Sv6lvx8NAd7VHyr6dEtU7ZDJ09jV_muoDdLDGC0cXDB_ydcKKJK8uA Erna Krisnanto : 6126833 Agara Dama Gaputra : 6745709 |
Uncontrolled Keywords: | Media Pembelajaran, Aplikasi Android, APLPIG, Kelayakan, Respon Learning Media, Android Application, APLPIG, Feasibility, Response |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
Divisions: | Fakultas Pendidikan Teknik dan Industri > Jurusan Pendidikan Teknik Arsitektur |
Depositing User: | Fadlan Rizqi Abdurohman |
Date Deposited: | 15 Oct 2025 13:46 |
Last Modified: | 15 Oct 2025 13:46 |
URI: | http://repository.upi.edu/id/eprint/142823 |
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