Rifqi Fauzi Ramadhani, - and Dian Anggraini, - and Hendriyana, - (2025) PERANCANGAN GAME DESIGN MENGGUNAKAN DDE FRAMEWORK PADA GIM HOROR SEBAGAI MEDIA PEMBELAJARAN AL-QURAN. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Metode pembelajaran Al-Qur'an konvensional seringkali gagal menciptakan keterlibatan yang diperlukan bagi audiens muda. Penelitian ini mengkaji perancangan dan evaluasi sebuah gim horor berjudul "JAGA" yang bertujuan menggunakan mekanisme hiburan imersif sebagai sarana untuk meningkatkan motivasi belajar Al-Qur'an. Perancangan artefak gim dilakukan secara sistematis menggunakan kerangka kerja DDE (Design, Dynamics, Experience). Kualitas konten materi dipastikan melalui validasi oleh tiga ahli dengan skor rata-rata 77,67%, sementara evaluasi terhadap pengalaman pengguna dilakukan pada 30 responden menggunakan instrumen Game Experience Questionnaire (GEQ). Hasil pengujian GEQ menunjukkan bahwa desain gim berhasil menciptakan pengalaman yang sangat positif dan menarik. Hal ini dibuktikan oleh skor rata-rata yang sangat tinggi pada komponen Positive Affect (M = 3,38) dan Sensory and Imaginative Immersion (M = 3,33), serta skor yang sangat rendah pada Negative Affect (M = 0,91). Penelitian ini menyimpulkan bahwa DDE Framework efektif untuk merancang gim horor dan bahwa gim "JAGA" berhasil divalidasi sebagai prototipe media yang menggunakan pengalaman hiburan berkualitas tinggi untuk memfasilitasi pembelajaran Al-Qur'an secara imersif dan memotivasi. ----------- Conventional methods of teaching the Qur'an often fail to engage young audiences. This study examines the design and evaluation of a horror game titled “JAGA,” which aims to use immersive entertainment mechanisms as a means to increase motivation to learn the Qur'an. The game artifact was designed systematically using the DDE (Design, Dynamics, Experience) framework. The quality of the content was validated by three experts with an average score of 77.67%, while user experience evaluation was conducted on 30 respondents using the Game Experience Questionnaire (GEQ) instrument. The GEQ test results showed that the game design successfully created a highly positive and engaging experience. This is evidenced by the very high average scores on the Positive Affect (M = 3.38) and Sensory and Imaginative Immersion (M = 3.33) components, as well as the very low score on Negative Affect (M = 0.91). This study concludes that the DDE Framework is effective for designing horror games and that the “JAGA” game has been successfully validated as a prototype medium that uses high-quality entertainment experiences to facilitate immersive and motivating Quran learning.
|
Text
S_RPL_2100654_Title.pdf Download (3MB) |
|
|
Text
S_RPL_2100654_Chapter1.pdf Download (333kB) |
|
|
Text
S_RPL_2100654_Chapter2.pdf Restricted to Staf Perpustakaan Download (398kB) |
|
|
Text
S_RPL_2100654_Chapter3.pdf Download (501kB) |
|
|
Text
S_RPL_2100654_Chapter4.pdf Restricted to Staf Perpustakaan Download (1MB) |
|
|
Text
S_RPL_2100654_Chapter5.pdf Download (310kB) |
|
|
Text
S_RPL_2100654_Appendix.pdf Restricted to Staf Perpustakaan Download (3MB) |
| Item Type: | Thesis (S1) |
|---|---|
| Additional Information: | https://scholar.google.com/citations?hl=en&user=L_oUZb4AAAAJ ID SINTA Dosen Pembimbing: HENDRIYANA: 6658557 DIAN ANGGRAINI: 6681986 |
| Uncontrolled Keywords: | Game Design, DDE Framework, Gim Horor, Game Experience Questionnaire (GEQ), Pengalaman Pengguna, Game Design, DDE Framework, Horror Games, Game Experience Questionnaire (GEQ), User Experience. |
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
| Divisions: | UPI Kampus cibiru > S1 Rekayasa Perangkaat Lunak |
| Depositing User: | Rifqi Fauzi Ramadhani |
| Date Deposited: | 15 Sep 2025 04:21 |
| Last Modified: | 15 Sep 2025 04:21 |
| URI: | http://repository.upi.edu/id/eprint/137396 |
Actions (login required)
![]() |
View Item |
