IMPLEMENTASI MODEL PEMBELAJARAN SCAFFOLDING BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN LOGICAL THINKING SISWA

    Najwa Azka, - and Wahyudin, - and Yogi Prasetyo, - (2025) IMPLEMENTASI MODEL PEMBELAJARAN SCAFFOLDING BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN LOGICAL THINKING SISWA. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Dalam menghadapi tuntutan abad ke-21 yang menekankan pada pembelajaran High Order Thinking Skills (HOTS), salah satu upaya yang dapat dilakukan adalah mengembangkan kemampuan literasi, terutama kemampuan berpikir logis. Tujuan dilakukannya penelitian ini adalah untuk merancang pembelajaran dengan menerapkan model Scaffolding dan dengan bantuan media augmented reality untuk meningkatkan logical thinking siswa. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE, yang terdiri dari lima tahapan, yaitu analyze, design, development, implemet, dan evaluate. Penelitian ini menggunakan metode Pre-Experimental Design dengan bentuk One-Group Pretest-Posttest Design. Penelitian ini melibatkan 34 siswa kelas X-5 di SMA Negeri 1 Ngamprah. Hasil penelitian menunjukkan bahwa media augmented reality yang dikembangkan memperoleh validasi ahli sebesar 92,5 % yang termasuk dalam kategori “Sangat Baik”. Selain itu, terdapat peningkatan kemampuan logical thinking siswa dengan rata-rata N-Gain sebesar 0,52 yang dikategorikan “Sedang”. Hasil tanggapan siswa pada media juga menunjukkan hasil positif dengan rata-rata sebesar 80,4% yang dikategorikan “Sangat Baik”. Temuan ini mengindikasikan bahwa penerapan model pembelajaran scaffolding dengan bantuan media augmented reality mendukung pembelajaran dalam pengembangan kemampuan logical thinking siswa secara efektif. In facing the demands of the 21st century which emphasizes High Order Thinking Skills (HOTS) learning, one of the efforts that can be made is to develop literacy skills, especially logical thinking skills. The purpose of this research is to design learning by applying the Scaffolding model and with the help of augmented reality media to improve students' logical thinking. The method used is Research and Development (R&D) with the ADDIE development model, which consists of five stages, namely analyze, design, develop, implement, and evaluate. This research used Pre-Experimental Design method with One-Group Pretest-Posttest Design. This study involved 34 students of class X-5 at SMA Negeri 1 Ngamprah. The results showed that the augmented reality media developed obtained expert validation of 92.5% which was included in the “Very Good” category. In addition, there is an increase in students' logical thinking skills with an average N-Gain of 0.52 which is categorized as “Moderate”. The results of student responses to the media also showed positive results with an average of 80.4% which was categorized as “Very Good”. These findings indicate that the application of the scaffolding learning model with the help of augmented reality media supports learning in developing students' logical thinking skills effectively.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?hl=en&user=k_077OgAAAAJ ID SINTA Dosen Pembimbing: Wahyudin: 5979725 Yogi Prasetyo: 6745790
    Uncontrolled Keywords: Augmented Reality, Kemampuan Logical Thinking, Model Pembelajaran Scaffolding, Jaringan Komputer dan Internet. Augmented Reality, Logical Thinking Skills, Scaffolding Learning Model, Computer Networks and the Internet.
    Subjects: L Education > L Education (General)
    L Education > LB Theory and practice of education
    Q Science > QA Mathematics > QA75 Electronic computers. Computer science
    Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
    Depositing User: Najwa Azka
    Date Deposited: 26 Aug 2025 02:15
    Last Modified: 26 Aug 2025 02:15
    URI: http://repository.upi.edu/id/eprint/135966

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