IMPLEMENTASI DESIGN THINKING SEBAGAI METODE DESAIN DALAM PEMBANGUNAN GAME EDUKASI

D'Riski Maulana, - and Rosa Ariani Sukamto, - and Asep Wahyudin, - (2025) IMPLEMENTASI DESIGN THINKING SEBAGAI METODE DESAIN DALAM PEMBANGUNAN GAME EDUKASI. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Kepopuleran game edukasi sebagai alat bantu pembelajaran terus meningkat berkat kemampuannya dalam menciptakan pengalaman belajar yang menarik dan interaktif. Namun, perkembangan metodologi pengembangannya belum sejalan dengan lonjakan popularitasnya. Banyak pengembang menghadapi tantangan dalam memilih pendekatan yang tidak hanya efektif, tetapi juga adaptif terhadap kebutuhan pengguna. Penelitian ini mengkaji potensi design thinking sebagai metodologi alternatif dalam pengembangan game edukasi. Sebagai pendekatan inovatif yang berakar pada desain UI/UX, design thinking menawarkan kerangka kerja iteratif yang berpusat pada pengguna melalui lima tahapan utama: empathize, define, ideate, prototype, dan test. Dengan melalui tahapan studi literatur, analisis komparatif, dan studi kasus, penelitian ini mengusulkan metodologi berbasis design thinking untuk pengembangan game edukasi. Validasi dilakukan melalui pengembangan game edukasi yang berfokus pada algoritma pencarian jalur. Hasil evaluasi menggunakan User Experience Questionnaire (UEQ) menunjukkan skor: attractiveness (2,15), dependability (1,77), dan stimulation (1,81) berada pada kategori excellent. Sementara itu, aspek novelty (1,76), perspicuity (1,95), dan efficiency (1,87) berada pada kategori good. Temuan ini menunjukkan bahwa metodologi berbasis design thinking memiliki potensi untuk menjadi pendekatan yang efektif dan adaptif dalam pengembangan game edukasi. The popularity of educational games as learning tools continues to rise, thanks to their ability to create engaging and interactive learning experiences. However, the development methodologies for these games have not kept pace with their increasing popularity. Many developers face challenges in choosing approaches that are not only effective but also adaptive to user needs. This study examines the potential of design thinking as an alternative methodology for developing educational games. As an innovative approach rooted in UI/UX design, design thinking offers an iterative, user-centered framework through five key stages: empathize, define, ideate, prototype, and test. By conducting literature reviews, comparative analyses, and case studies, this research proposes a design thinking-based methodology for educational game development. Validation was conducted through the development of an educational game focused on pathfinding algorithms. Evaluation results using the User Experience Questionnaire (UEQ) indicated scores of 2.15 for attractiveness, 1.77 for dependability, and 1.81 for stimulation, all categorized as excellent. Meanwhile, the aspects of novelty (1.76), perspicuity (1.95), and efficiency (1.87) were categorized as good. These findings suggest that the design thinking-based methodology holds promise as an effective and adaptive approach for educational game development.

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Official URL: https://repository.upi.edu/
Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=new_profile&hl=en&authuser=2 ID SINTA Dosen Pembimbing: Rosa Ariani Sukamto: 5974496 Asep Wahyuding: 5991982
Uncontrolled Keywords: Metodologi desain game, design thinking, game edukasi, user experience questionnaire Game design methodology, design thinking, educational games, user experience questionnaire
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Ilmu Komputer
Depositing User: D'Riski Maulana
Date Deposited: 14 May 2025 02:45
Last Modified: 14 May 2025 02:45
URI: http://repository.upi.edu/id/eprint/133165

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