Ramaditya Firdaus, - (2025) PENERAPAN SPEECH RECOGNITION PADA GIM HOROR MENGGUNAKAN PENDEKATAN DYNAMIC DIFFICULTY ADJUSTMENT. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Pemanfaatan teknologi speech recognition dan Dynamic Difficulty Adjustment (DDA) dapat dimanfaatkan untuk meningkatkan kualitas dan pengalaman bermain pengguna dalam game. Namun penerapannya menghadirkan tantangan tersendiri seperti variasi kemampuan pelafalan pengguna, akurasi dan performa speech recognition yang dipengaruhi oleh faktor eksternal serta penerapannya secara optimal dalam konteks game horror. Speech recognition diterapkan menggunakan teknologi Google Speech-to-Text (GST) dan pendekatan Dynamic Difficulty Adjustment (DDA) diimplementasikan menggunakan algoritma threshold-based adjustment (TBA) untuk mengatasi variasi kemampuan pelafalan pengguna. Tujuan penelitian ini adalah untuk mengukur tingkat kemampuan speech recognition dalam mengenali pelafalan Al-Quran serta mengevaluasi pengaruh DDA terhadap skor bermain pengguna pada game horror Jaga. Hasil dari penelitian menunjukkan bahwa speech recognition memiliki kemampuan yang baik dengan nilai accuracy rate sebesar 92.65%, Character Error rate (CER) sebesar 3.23%. Kemudian hasil pengujian menunjukkan DDA memiliki pengaruh yang signifikan terhadap skor bermain pengguna dan sistem secara keseluruhan dinilai sangat layak dengan usability yang baik. ------- The utilization of speech recognition and Dynamic Difficulty Adjustment (DDA) technology can be used to improve the quality and user experience of games. However, its application presents its own challenges, such as variations in user pronunciation ability, accuracy and performance of speech recognition influenced by external factors, and its optimal application in the context of horror games. Speech recognition is implemented using Google Speech-to-Text (GST) technology and the Dynamic Difficulty Adjustment (DDA) approach is implemented using a Threshold Based Adjustment (TBA) algorithm to overcome variations in user pronunciation ability. The purpose of this research is to measure the level of speech recognition ability in recognising the pronunciation of the Quran and to evaluate the effect of DDA on the user's game score in the horror game Jaga. The results of the study show that speech recognition has a good ability with an accuracy rate of 92.65%, Character Error Rate (CER) of 3.23%. Then, the test results show that DDA has a significant impact on the user's game score and the system as a whole is considered very feasible with good usability.
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Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?view_op=list_works&hl=en&user=gKpXFNQAAAAJ SINTA ID : 6681986 SINTA ID : 6681751 |
Uncontrolled Keywords: | Dynamic Difficulty Adjustment, Game Horror, Google Speech-to-Text, Skor, Speech Recognition. |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
Divisions: | UPI Kampus cibiru > S1 Rekayasa Perangkaat Lunak |
Depositing User: | Ramaditya Firdaus |
Date Deposited: | 06 Mar 2025 07:50 |
Last Modified: | 06 Mar 2025 07:50 |
URI: | http://repository.upi.edu/id/eprint/130156 |
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