Candra Ari Seskawan, - (2024) PENGEMBANGAN BAHAN AJAR MULTIMEDIA INTERAKTIF BERBASIS KOMBINASI GAMBAR REPRESENTASIONAL DAN GAMBAR DEKORATIF UNTUK MENGEMBANGKAN KEMAMPUAN KOGNITIF PADA POKOK BAHASAN GELOMBANG, GELOMBANG BUNYI, DAN GELOMBANG CAHAYA. S2 thesis, Universitas Pendidikan Indonesia.
Text
T_FIS_2002793_Title.pdf Download (2MB) |
|
Text
T_FIS_2002793_Chapter1.pdf Download (2MB) |
|
Text
T_FIS_2002793_Chapter1.pdf Download (2MB) |
|
Text
T_FIS_2002793_Chapter2.pdf Restricted to Staf Perpustakaan Download (2MB) |
|
Text
T_FIS_2002793_Chapter3.pdf Download (2MB) |
|
Text
T_FIS_2002793_Chapter4.pdf Restricted to Staf Perpustakaan Download (3MB) |
|
Text
T_FIS_2002793_Chapter5.pdf Download (1MB) |
|
Text
T_FIS_2002793_Appendix.pdf Restricted to Staf Perpustakaan Download (5MB) |
Abstract
ABSTRAK Pembelajaran biasa berupa proses berinteraksinya peserta didik beserta guru bersama sumber belajar dalam lingkungan belajar. Salah satu sumber belajar adalah bahan ajar. Dengan pernah terjadinya pandemic COVID-19 secara global semakin menguatkan kebutuhan mendesak akan bahan ajar non cetak untuk digunakan dalam pembelajaran. Solusi yang dapat menjadi alternatif adalah bahan ajar multimedia interaktif. Bahan ajar multimedia interaktif berbasis kombinasi gambar representasional dan gambar dekoratif dalam penelitian ini merupakan bahan ajar yang dikembangkan dengan basis kombinasi gambar bersifat representasional dan dekoratif. Penelitian ini merupakan penelitian pegembangan (research and development) dengan mengikuti model ADDIE. Bahan ajar dikembangkan dengan Articulate Storyline 3 mengikuti kriteria bahan ajar yang baik. Uji validasi di dapat dari ahli dan penilaian guru. Hasil skor rata-rata total yang diperoleh 89,35 % dengan kategori “sangat layak” sehingga bahan ajar yang dikembangkan valid dan layak digunakan. Tahap implementasi menunjukkan peningkatan kemampuan kognitif dengan nilai N-gain sebesar 0,85 dengan kategori tinggi. Uji Mann-Whitney diperoleh hasil bahwa terdapat perbedaan rata-rata yang signifikan di antara nilai N-gain kelas eksperimen dan kelas kontrol. Dilanjutkan perhitungan effect size dengan nilai Cohen’s d sebesar 0,87 yang termasuk kategori besar. Hal ini menunjukkan bahwa bahan ajar multimedia interaktif berbasis kombinasi gambar representasional dan gambar dekoratif lebih efektif dalam mengembangkan kemampuan kognitif dibanding dengan bahan ajar pada kelas kontrol. Selain itu peserta didik memberikan respon positif terhadap penggunaan produk bahan ajar multimedia interaktif berbasis kombinasi gambar representasional dan gambar dekoratif dalam pembelajaran. Kata Kunci : Bahan Ajar Multimedia Interaktif, Gambar Representasional, Gambar Dekoratif, Kemampuan Kognitif. ABSTRACT Learning is usually a process of interaction between students and teachers with learning resources in the learning environment. Sources of learning is including learning materials. With the Covid-19 pandemic that had ever attacked globally, it has made more urgent to use non-printed teaching materials in learning classes. An alternative solution for that is interactive multimedia teaching materials. Interactive multimedia teaching materials based on combination of representasional pictures and decorative pictures in this study are teaching teaching materials that developed on the basis of a combination of representasional and decorative pictures. This research use research and development method especially follows ADDIE model. Teaching materials were developed with Articulate Storyline 3 following some criteria of good teaching materials. Validation tests were obtained from experts and teacher assesments. The results have total average 89.35 % with “very feasible”category that means the teaching materials is valid and feasible to use. The implementation phase showed an increase in cognitive ability with an N-gain value 0,85 with high category. The Mann-Whitney’s test showed that there was significant difference in average of N-gain values between the experimental class and the control class. After that the calculation of effect size with Cohen’s d value is 0.87 which is include in high category effect. This shows that interactive multimedia teaching materials based on combination of representational pictures and decorative pictures are more effective for developing cognitive ability compared to teaching materials that used in the control class. More after that, students also gave some positive responses to the use of product, interactive multimedia teaching material based on combination of representational pictures and decorative pictures in learning. Keywords : Interactive Multimedia Teaching Materials, Representational Pictures, Decorative Pictures, Cognitive Ability.
Item Type: | Thesis (S2) |
---|---|
Additional Information: | Google Schoolar Profile https://scholar.google.com/citations?user=jDzupA0AAAAJ&hl=en&oi=ao ID SINTA Dosen Pembimbing: Ridwan Efendi: 5987645 Achmad Samsudin: 257767 |
Uncontrolled Keywords: | Bahan Ajar Multimedia Interaktif, Gambar Representasional, Gambar Dekoratif, Kemampuan Kognitif. Interactive Multimedia Teaching Materials, Representational Pictures, Decorative Pictures, Cognitive Ability |
Subjects: | L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools Q Science > QC Physics |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Jurusan Pendidikan Fisika > Program Studi Pendidikan Fisika |
Depositing User: | Candra Ari Seskawan |
Date Deposited: | 27 Sep 2024 09:34 |
Last Modified: | 27 Sep 2024 09:34 |
URI: | http://repository.upi.edu/id/eprint/126307 |
Actions (login required)
View Item |