PEMBELAJARAN BERBASIS MODEL DESIGN THINKING BERBANTUAN MULTIMEDIA PEMBELAJARAN UNTUK MENINGKATKAN CREATIVE THINKING

Muhammad Jafar Shodiq, - (2024) PEMBELAJARAN BERBASIS MODEL DESIGN THINKING BERBANTUAN MULTIMEDIA PEMBELAJARAN UNTUK MENINGKATKAN CREATIVE THINKING. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: https://repository.upi.edu/

Abstract

Pada kurikulum Merdeka Belajar kemampuan berpikir kreatif merupakan kemampuan penting yang harus dimiliki oleh siswa. Namun, berdasarkan studi lapangan menyatakan bahwa proses pembelajaran yang dilakukan di Sekolah kurang efektif. Berdasarkan studi lapangan responden kesulitan dalam materi desain UI/UX karena pembelajaran yang singkat dan materi yang kurang dipahami. Penelitian ini bertujuan untuk meningkatkan kreativitas siswa melalui pembelajaran berbasis model design thinking berbantuan multimedia pembelajaran. Metode yang digunakan yaitu R&D menggunakan Smart Learning Environment Establishment Guideline (SLEEG) dengan pendekatan ADDIE. Evaluasi multimedia divalidasi oleh 1 orang ahli berdasarkan aspek penilain LORI. Desain penelitian menggunakan One-Group Pretest-Posttest Design dengan sampel sebanyak 32 orang siswa yang berasal dari kelas XI RPL di SMKN 2 Cimahi. Berdasarkan hasil penelitian, didapatkan data bahwa hasil n-gain sebesar 0,37 Sehingga dapat disimpulkan kenaikan hasil belajar siswa masuk dalam kategori “Sedang”. Pada indikator fluensi didapatkan hasil n-gain sebesar 0,37 sehingga kenaikan masuk dalam kategori “sedang”. Pada indikator fleksibilitas didapatkan hasil n-gain sebesar 0,5 sehingga kenaikan masuk dalam kategori “sedang”. Pada indikator orisinalitas didapatkan hasil n-gain sebesar 0,32 sehingga kenaikan masuk dalam kategori “sedang”. Pada indikator elaborasi didapatkan hasil n-gain sebesar 0,43 sehingga kenaikan masuk dalam kategori “sedang”. In the Merdeka Belajar curriculum, the ability to think creatively is an important ability that students must have. However, based on field studies, it is stated that the learning process carried out at the School is not effective. Based on field studies, respondents have difficulty in UI/UX design material due to short learning and poorly understood material. This research aims to increase student creativity through learning based on the design thinking model assisted by multimedia learning. The method used is R&D using the Smart Learning Environment Establishment Guideline (SLEEG) with the ADDIE approach. Multimedia evaluation was validated by 1 expert based on the LORI assessment aspects. The research design used One-Group Pretest-Posttest Design with a sample of 32 students from class XI RPL at SMKN 2 Cimahi. Based on the results of the study, the data obtained that the n-gain result is 0.37 so it can be concluded that the increase in student learning outcomes is in the "Medium" category. In the fluency indicator, the n-gain result is 0.37 so that the increase is in the "medium" category. In the flexibility indicator, the n-gain result is 0.5 so that the increase is in the "medium" category. In the originality indicator, the n-gain result is 0.32 so that the increase is in the "medium" category. In the elaboration indicator, the n-gain result is 0.43 so that the increase is in the "medium" category.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=new_profile&hl=en ID SHINTA Dosen Pembimbing: Eka Fitrajaya Rahman: 6038107 Erna Piantari: 6143243
Uncontrolled Keywords: Berpikir kreatif, Design thinking, Multimedia pembelajaran, pemrograman web. Creative Thinking, Design Thinking, Learning Multimedia, Web Programming.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Muhammad Jafar Shodiq
Date Deposited: 05 Sep 2024 06:57
Last Modified: 05 Sep 2024 06:57
URI: http://repository.upi.edu/id/eprint/122840

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