Dhafin Rizqullah Hadiputro, - (2024) ANALISIS DAMPAK DYNAMIC DIFFICULTY ADJUSTMENT PADA GIM VIRTUAL BIOTOPE UNTUK MENINGKATKAN PENGALAMAN PEMAIN. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Virtual Biotope merupakan gim kasual tiga dimensi berbasis platform mobile yang dirancang sebagai gim yang mudah dipelajari dan tidak sulit untuk dimainkan. Berdasarkan survei, Virtual Biotope memiliki kekurangan dari segi eksplorasi burung yang sulit menurut responden dengan kriteria pemain gim rutin setiap minggu. Dua komponen menghasilkan skor sangat rendah yaitu kompetensi dengan 2,79 dan Positive Effect dengan 2,62. Sementara komponen Negative effect dan Tension yang mengukur pengalaman buruk mendapat skor tinggi yaitu 3,6 dan 3,12. Dynamic Difficulty Adjustment (DDA) dipilih sebagai metode untuk memberikan tingkat kesulitan yang sesuai dengan pemain. Tujuan penelitian ini adalah menganalisis dampak DDA dalam permainan Virtual Biotope. DDA diterapkan menggunakan struktur data Behaviour Tree. Kuesioner Game Experience Questionnaire (GEQ) digunakan untuk mengukur beberapa hal terkait pengalaman pemain kepada partisipan dengan dua kategori yaitu dengan frekuensi bermain gim tinggi dan rendah. Analisis akan dibagi yaitu evaluasi skor GEQ dan perbandingan skor sebelum dan sesudah implementasi DDA menggunakan uji t. Hasil analisis melalui GEQ menunjukkan skor positif bagi seluruh responden dengan skor tertinggi pada komponen Sensory and Imaginative Immersion dan Positive Effect dengan 4 dan 3,9. Meskipun tidak ada perbedaan signifikan antara skor sebelum dan sesudah penerapan DDA pada kategori frekuensi bermain gim rendah, analisis berdasarkan kategori frekuensi bermain tinggi menunjukkan bahwa responden yang rutin bermain gim lebih mampu beradaptasi, dengan beberapa komponen mengalami peningkatan signifikan seperti Competence dari 2,9 ke 3,5 dan Positive Effect dari 3,3 ke 3,9. Sementara komponen Flow mengalami penurunan dari 3,5 ke 2,9. --------------- Virtual Biotope is a casual three-dimensional mobile game designed to be easy to learn and not difficult to play. Based on a survey, Virtual Biotope has a drawback regarding exploration, which respondents with the criteria of regularly playing games every week found challenging. Two components scored low, namely Competence with 2.79 and Positive Effect with 2.62. Meanwhile, Negative Effect and Tension components, which measure negative experiences, received high scores of 3.6 and 3.12. Dynamic Difficulty Adjustment (DDA) was chosen as a method to provide an appropriate difficulty level for players. The purpose of this research is to analyze the impact of DDA in the game Virtual Biotope. DDA is implemented using Behaviour Tree data structures. The Game Experience Questionnaire (GEQ) was used to measure several aspects of player experiences among participants, divided into two categories: high and low game-playing frequency. The analysis will be divided into the evaluation of GEQ scores and comparing scores before and after DDA implementation using t-test. The results are positive, with the highest scores on the Sensory and Imaginative Immersion and Positive Effect components, at 4 and 3.9, respectively. Although there was no significant difference between the scores before and after DDA implementation in the low game-playing frequency category, the high game-playing frequency category showed that respondents who regularly play games were better to adapt, with several components showing significant improvements, such as Competence from 2.9 to 3.5 and Positive Effect from 3.3 to 3.9. Meanwhile, the Flow experienced a decrease from 3.5 to 2.9.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?user=DamqFjIAAAAJ&hl=en ID SINTA Dosen Pembimbing: Yulia Retnowati : 6852573 Asyifa Imanda Septiana : 6681802 |
Uncontrolled Keywords: | Virtual Biotope, game balancing, Pengalaman Pemain, Dynamic Difficulty Adjustment, Behaviour Tree |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
Divisions: | UPI Kampus cibiru > S1 Rekayasa Perangkaat Lunak |
Depositing User: | Dhafin Rizqullah Hadiputro |
Date Deposited: | 11 Sep 2024 03:01 |
Last Modified: | 11 Sep 2024 03:01 |
URI: | http://repository.upi.edu/id/eprint/121597 |
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