PENERAPAN MODEL TEACHING GAMES FOR UNDERSTANDING (TGFU) DALAM PEMBELAJARAN AKTIVITAS PERMAINAN BULUTANGKIS: Studi Eksperimen Ekstrakurikuler SMAN 1 Sindang

Hamdi Kusuma WIjaya, - (2024) PENERAPAN MODEL TEACHING GAMES FOR UNDERSTANDING (TGFU) DALAM PEMBELAJARAN AKTIVITAS PERMAINAN BULUTANGKIS: Studi Eksperimen Ekstrakurikuler SMAN 1 Sindang. S1 thesis, Universitas Pendidikan Indonesia.

[img] Text
S_JKR_1903490_Title.pdf

Download (421kB)
[img] Text
S_JKR_1903490_Chapter1.pdf

Download (135kB)
[img] Text
S_JKR_1903490_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (316kB)
[img] Text
S_JKR_1903490_Chapter3.pdf

Download (295kB)
[img] Text
S_JKR_1903490_Chapter4.pdf
Restricted to Staf Perpustakaan

Download (173kB)
[img] Text
S_JKR_1903490_Chapter5.pdf

Download (62kB)
[img] Text
S_JKR_1903490_Appendix.pdf
Restricted to Staf Perpustakaan

Download (1MB)
Official URL: https://repository.upi.edu

Abstract

Di Indonesia olahraga bulutangkis telah dikenal disemua kalangan. Penggunaan model Teaching Games For Understanding (TGFU) pada pembelajaran pendidikan jasmani bertujuan untuk mengembangkan siswa menjadi lebih baik yang selaras dengan tujuan pendidikan jasmani itu sendiri. oleh karena itu, Tujuan penelitian ini adalah untuk mengetahui pengaruh pembelajaran TGFU dalam pembelajaran aktivitas permainan bulutangkis di esktrakulikuler bulutangkis SMAN 1 Sindang. Metode penelitian ini merupakan Quasi-Experimental design penelitian ini dilakukan pada 28 siswa anggota ekstrakurikuler bulutangkis SMAN 1 Sindang indramayu, penelitian dilaksanakan 3 kali dalam seminggu, dengan jumlah 14 kali pertemuan.Hasil penelitian ini menunjukan bahwa penggunaan model teaching game for understanding (TGFU) dapat memberikan pengaruh yang signifikan terhadap keterampilan permainan bulutangkis. Aktivitas permainan bulu tangkis diukur menggunakan instrument GPAI dengan 2 indikator, adadapun indikatornya adalah skill execution dan base. menurut hasil penelitian, nilai rata rata tertinggi terdapat pada indicator base 0,80 Dan yang terendah terdapat pada indicator skill exsecution 0,77 Berdasarkan hasil penelitian dan hasil analisis data yang telah dilakukan, didapatkan kesimpulan yaitu Terdapat perdedaan yang signifikan antara nilai siswa sebelum dan sesudah penerapan model teaching game for understanding (TGFU). dan juga Terdapat peningkatan keterampilan bermain permainan bulutangkis pada siswa SMAN 1 Sindang.Penelitian ini telah menunjukan bahwa pendekatan pembelajaran sangat penting dalam menunjang keberhasilan proses pembelajaran In Indonesia, the sport of badminton is well known in all circles. The use of the Teaching Games For Understanding (TGFU) model in physical education learning aims to develop students to be better in line with the goals of physical education itself. Therefore, the aim of this research is to determine the effect of TGFU learning in learning badminton game activities at the badminton extracurricular at SMAN 1 Sindang. This research method is a Quasi-Experimental design using a quantitative approach by conducting a pretest and posttest. This research was conducted on 28 students who were members of the badminton extracurricular at SMAN 1 Sindang Indramayu. The research was carried out 3 times a week, with a total of 14 meetings. The results of this research show that the use of the teaching game for understanding (TGFU) model can have a significant influence on badminton playing skills. Badminton playing activity is measured using the GPAI instrument with 2 indicators, the indicators are skill execution and base. According to the research results, the highest average value is found in the base indicator, 0.80 and the lowest is in the execution skills indicator, 0.77. Based on the research results and the results of data analysis that has been carried out, the conclusion is that there is a significant difference between students' scores before and after application of the teaching game for understanding (TGFU) model. and there is also an increase in badminton playing skills among students at SMAN 1 Sindang. This research has shown that the learning approach is very important in supporting the success of the learning process

Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing: Reshandi Nugraha: 6725014 Nuryadi: 6129407
Uncontrolled Keywords: Pembelajaran Olahraga, Teaching Game For Understanding, Aktivitas Permainan Bulutangkis Sports Learning, Teaching Game For Understanding, Badminton Game Activities
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
L Education > L Education (General)
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: Fakultas Pendidikan Olahraga dan Kesehatan > Jurusan Pendidikan Olahraga > Program Studi Pendidikan Jasmani, Kesehatan dan Rekreasi
Depositing User: Hamdi Kusuma Wijaya
Date Deposited: 25 Apr 2024 07:22
Last Modified: 26 Apr 2024 09:10
URI: http://repository.upi.edu/id/eprint/116823

Actions (login required)

View Item View Item