Yunita Yasmin Istiqomah, - (2024) PENGARUH MEDIA EDPUZZLE UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN PENDIDIKAN PANCASILA MATERI JENIS NORMA: Penelitian Mix Methode pada siswa di Kelas IV SD Negeri Griya Bandung Indah,Kabupaten Bandung. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Siswa SD kelas IV memiliki problematika yang beragam yakni rendahnya pengetahuan siswa dalam materi jenis norma khusus pada ranah pengetahuan kewarganegaraan yang membuat siswa merasa bingung dalam Pelajaran Pendidikan Pancasila, media yang masih kurang dimanfaatkan dengan baik oleh guru di kelas IV sehingga berdampak pada hasil belajar siswa. Tujuan penelitian ini memberikan pengetahuan tentang tahapan pembuatan video pembelajaran dan penerapan media interaktif audio visual yang dapat menghidupkan suasana kelas sehingga siswa mudah memahami materi jenis norma, mengetahui hasil belajar siswa dengan menggunkan media edpuzzle. Video jenis norma telah divalidasi dari segi materi, media oleh ahli. Metode pada penelitian ini mix method kolaborasi kualitatif (D&D) yang meliputi 5 tahap yakni menyadari permasalahan yang ada (Awareness of problem), memberikan solusi atau saran (Suggestion), mengembangkan produk (Development) dan melakukan evaluasi (Evaluation) terakhir menarik kesimpulan (Conclution) dan kuantitaif yakni desain Non-Equivalent pretest-posttest control group design. Berdasarkan hasil penelitian bahwa tahapan pembuatan video jenis norma menjadi alternatif untuk siswa dapat memahami materi, penerapan media edpuzzle di kelas IV SD menambah antusias dan interaksi panca indera yang melibatkan audio dan visual siswa, media edpuzzle memberikan pengaruh terhadap hasil belajar siswa hal ini terlihat pada tes uji paired samples test terlihat pada nilai probabilitas pada signifikasi (2-tailed) adalah 0,000. Maka Ha diterima dan H0 ditolak karena 0,000 < 0,05 dapat disimpulkan terdapat pengaruh media edpuzzle terhadap hasil belajar siswa pada materi jenis norma pada pembelajaran Pendidikan Pancasila kelas IV SD. Perbedaan hasil belajar siswa pada kelas eksperimen lebih tinggi yakni 90,50 dan kelas kontrol memiliki nilai rata-rata 82,50 sehingga mendapatkan selisih nilai rata-rata 8,00. Saran untuk penelitian selanjutnya yakni melakukan penelitian lanjutan terkait media edpuzzle, disarankan mengguankan media edpuzzle sebagai inovasi dalam kegiatan pembelajaran agar materi yang disampaikan dapat di terima dengan baik. ------------ Class IV elementary school students have various problems, namely students' low knowledge in specific types of norm material in the realm of civic knowledge which makes students feel confused in Pancasila Education Lessons, a medium that is still not utilized properly by teachers in class IV so that it has an impact on student learning outcomes. The aim of this research is to provide knowledge about the stages of making learning videos and the application of audio-visual interactive media which can enliven the classroom atmosphere so that students can easily understand norm type material, find out student learning outcomes by using edpuzzle media. Norm type videos have been validated in terms of material and media by experts. The method in this research is a mixed method of qualitative collaboration (D&D) which includes 5 stages, namely realizing existing problems (Awareness of problem), providing solutions or suggestions (Suggestion), developing products (Development) and carrying out evaluations (Evaluation) and finally drawing conclusions (Conclusion). ) and quantitative, namely the Non-Equivalent pretest-posttest control group design. Based on the research results, the stage of making norm type videos is an alternative for students to understand the material, the application of edpuzzle media in class IV elementary school increases enthusiasm and interaction with the five senses involving students' audio and visuals, edpuzzle media has an influence on student learning outcomes, this can be seen in the test The paired samples test shows that the probability value for significance (2-tailed) is 0.000. So Ha is accepted and H0 is rejected because 0.000 < 0.05. It can be concluded that there is an influence of edpuzzle media on student learning outcomes in norm type material in Pancasila education learning for class IV elementary school. The difference in student learning outcomes in the experimental class was higher, namely 90.50 and the control class had an average score of 82.50, resulting in an average score difference of 8.00. Suggestions for further research are conducting further research related to edpuzzle media. It is recommended to use edpuzzle media as an innovation in learning activities so that the material presented can be well received.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?user=pOzQCgkAAAAJ&hl=en ID SINTA Pembimbing Dr. Dinie Anggraeni Dewi, M.Pd. : 6684318 Uus Kusnadi, M.Pd. : 6133577 |
Uncontrolled Keywords: | Kurikulum Merdeka, Hasil Belajar, Edpuzzle, Modul Ajar Independent Curriculum, Learning Outcomes, Edpuzzle, Teaching Modules |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | UPI Kampus cibiru > PGSD UPI Kampus cibiru |
Depositing User: | Yunita Yasmin Istiqomah |
Date Deposited: | 24 Apr 2024 04:44 |
Last Modified: | 24 Apr 2024 04:44 |
URI: | http://repository.upi.edu/id/eprint/116805 |
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