PENGEMBANGAN MEDIA APLIKASI ASIK RITME (ALAT MUSIK RITMIS DAN MELODIS) BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN SBDP: Penelitian Design and Development di Kelas III SDN Sukamaju 3 Cilodong

Desty Farizka, - (2023) PENGEMBANGAN MEDIA APLIKASI ASIK RITME (ALAT MUSIK RITMIS DAN MELODIS) BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN SBDP: Penelitian Design and Development di Kelas III SDN Sukamaju 3 Cilodong. S1 thesis, Universitas Pendidikan Indonesia.

[img] Text
S_PGSD_1901864_Title.pdf

Download (297kB)
[img] Text
S_PGSD_1901864_Chapter1.pdf

Download (84kB)
[img] Text
S_PGSD_1901864_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (117kB)
[img] Text
S_PGSD_1901864_Chapter3.pdf

Download (436kB)
[img] Text
S_PGSD_1901864_Chapter4_.pdf
Restricted to Staf Perpustakaan

Download (2MB)
[img] Text
S_PGSD_1901864_Chapter5.pdf

Download (187kB)
[img] Text
S_PGSD_1901864_Appendix.pdf
Restricted to Staf Perpustakaan

Download (7MB)
Official URL: http://repository.upi.edu

Abstract

Penelitian ini dilatarbelakangi oleh terbatasnya sarana dan prasarana alat musik terkait pembelajaran SBdP materi alat musik ritmis dan melodis serta proses pembelajaran yang cenderung bersifat teoritis. Upaya untuk mengatasi permasalahan tersebut dilakukan dengan mengembangkan media pembelajaran berupa aplikasi berbasis augmented reality pada pembelajaran SBdP materi alat musik ritmis dan melodis di kelas III sekolah dasar. Pengembangan ini ditujukan untuk memperoleh penilaian terkait kelayakannya sebagai media pembelajaran. Penelitian ini menggunakan metode design and development dengan model ADDIE. Hasil uji kelayakan dari para ahli memperoleh hasil skor persentase dengan rata-rata 93,75% dengan kategori “Layak”. Hasil penilaian yang diberikan guru sebagai pengguna ialah sebesar 100% dengan kategori “Layak”, sedangkan penilaian yang diberikan oleh peserta didik mendapatkan skor persentase sebesar 97,67% dengan kategori “Sangat Layak”. Berdasarkan hasil tersebut dapat ditarik kesimpulan bahwa media aplikasi ASIK RITME berbasis augmented reality layak untuk diimplementasikan pada pembelajaran SBdP di kelas III Sekolah Dasar. ---------- This research was motivated by the lack of maximum learning related to SBdP This research was motivated by the limited facilities and infrastructure of musical instruments related to SBdP learning, rhythmic and melodic musical instrument materials, as well as the learning process that tends to be theoretical. Efforts to overcome these problems were carried out by developing learning media in the form of augmented reality-based applications in SBdP learning material for rhythm and melodic musical instruments in grade III elementary schools. This development is intended to obtain an assessment related to its feasibility as a learning medium. This research uses design and development method with ADDIE model. The feasibility test results from experts obtained percentage scores with an average of 93.75% with the "Decent" category. The assessment results given by teacher as user is 100% with the "Decent" category, while the assessment given by students gets a percentage score of 97.67% with the "Very Decent" category. Based on these results, it can be concluded that the augmented reality-based ASIK IRAMA application media is feasible to be implemented in SBdP learning in grade III Elementary School.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?user=SHns2gEAAAAJ&hl=en Komariah : 6005585 Uus Kusnadi : 6133577
Uncontrolled Keywords: Media Pembelajaran, Aplikasi ASIK RITME, Augmented Reality, SBdP Learning Media, ASIK RITME Application, Augmented Reality, SBdP
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: Desty Farizka
Date Deposited: 04 Sep 2023 03:59
Last Modified: 04 Sep 2023 03:59
URI: http://repository.upi.edu/id/eprint/99208

Actions (login required)

View Item View Item