Surya Amami Pramuditya, - (2021) KEMAMPUAN KOMUNIKASI DIGITAL MATEMATIS PADA PEMBELAJARAN ROLE PLAY BERBANTUAN GAME EDUKASI (STUDI FENOMENOLOGI GROUNDED THEORY SISWA SMP KELAS VIII). S3 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian ini bertujuan untuk memperoleh gambaran positif karakteristik
kemampuan komunikasi digital matematis siswa SMP kelas VIII pada pembelajaran
role play berbantuan game edukasi matematika, serta hubungannya dengan
kemampuan komunikasi matematis, kemampuan pemahaman matematis serta
kemampuan representasi matematis. Perkembangan teknologi informasi dan
komunikasi yang berkembang secara pesat telah memberikan perubahan dalam dunia
pendidikan, seperti memunculkan era komunikasi berbantuan media digital.
Kemampuan matematis berbantuan media digital didefinisikan sebagai kemampuan
digital matematis. Game edukasi matematika merupakan alat untuk
merepresentasikan kemampuan komunikasi digital matematis. Penelitian ini
menggunakan paradigma interpretivis dengan pendekatan kualitatif. Metodologi
penelitian yang digunakan adalah fenomenologi, yaitu siswa memaknai pengalaman
belajar berbantuan game edukasi matematika sebagai bentuk kemampuan komunikasi
digital matematis siswa SMP kelas VIII. Sedangkan metode penelitian
menggunakan grounded theory. Partisipan merupakan siswa SMP Veteran Kota
Cirebon kelas 8. Penelitian ini menghasilkan 29 kategori coding yang kemudian
dibentuk dalam beberapa konjektur dan model hubungan kemampuan komunikasi
digital matematis dengan beberapa kemampuan matematis lainnya. Kesimpulan
penelitian ini menghasilkan kebaruan mengenai karakteristik kemampuan digital
matematis yaitu (1) kemampuan komunikasi digital matematis dipengaruhi oleh
kemampuan komunikasi matematis dan kemampuan komunikasi matematis
memerlukan kemampuan pemahaman matematis dan kemampuan representasi
matematis; (2) kemampuan komunikasi digital matematis merupakan kapasitas siswa
untuk melakukan proses interaksi dengan media digital yang menimbukan arus
informasi dua arah, yaitu informasi antara siswa dan ide matematisnya melalui
sinkronisasi pemahaman dan representasi matematis; (3) adanya dampak positif
kepada kemampuan pemahaman instrumental dan kemampuan pemahaman
relasional, motivasi belajar, fokus belajar serta resiliensi siswa dalam belajar
matematika.;
This study aims to obtain a positive profile of mathematical digital communication
for 8th junior high school students in role play learning assisted by mathematics
education games, as well as mathematical communication skills, mathematical
understanding abilities and mathematical representation skills. The rapid development
of information and communication technology has provided changes in the world of
education, such as the era of digital media assisted communication. Digital media
assisted mathematical ability is defined as mathematical digital capability. Math
education game is a tool to represent mathematical digital communication. This
study uses an interpretive paradigm with a qualitative approach. The research
methodology is phenomenology, students interpreting the learning experience
assisted by mathematics education games as a form of mathematical digital
communication for 8th junior high school students. While the research method uses
grounded theory. Participants were 8th grade students of Veteran junior high school in
Cirebon. The research resulted in 29 coding categories which were then formed into
several conjectures and a mathematical digital communication relationship model
with several other mathematical abilities. The conclusion of this study resulted in
novelties regarding digital mathematical abilities, namely (1) mathematical
communication skills digital communication by mathematical communication skills
and mathematical communication skills require mathematical understanding skills
and mathematical representation skills; (2) mathematical digital communication
ability is the student's capacity to interact with digital media that creates a two-way
flow of information, namely information between students and their mathematical
ideas through mathematical understanding and representation; (3) there is a positive
impact on the ability of instrumental understanding and relational understanding
ability, learning motivation, learning focus and student resilience in learning
mathematics.
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Item Type: | Thesis (S3) |
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Uncontrolled Keywords: | Kemampuan Pemahaman Matematis, Kemampuan Representasi Matematis, Kemampuan Komunikasi Matematis, Kemampuan Komunikasi Digital Matematis, Game Edukasi Matematika |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics |
Divisions: | Sekolah Pasca Sarjana > Pendidikan Matematika S-3 |
Depositing User: | DAM STAF Editor |
Date Deposited: | 09 Feb 2021 07:12 |
Last Modified: | 09 Feb 2021 07:12 |
URI: | http://repository.upi.edu/id/eprint/59034 |
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