PENGEMBANGAN MEDIA BOARD GAME: AGENT OF CHANGE BERBASIS DIGITAL UNTUK MENINGKATKAN KEMAMPUAN RESOLUSI KONFLIK PESERTA DIDIK DALAM PEMBELAJARAN SOSIOLOGI

    Rizqieka Syalsabiela Rahayu, - and Yadi Ruyadi, - and Fajar Nugraha Asyahidda, - (2025) PENGEMBANGAN MEDIA BOARD GAME: AGENT OF CHANGE BERBASIS DIGITAL UNTUK MENINGKATKAN KEMAMPUAN RESOLUSI KONFLIK PESERTA DIDIK DALAM PEMBELAJARAN SOSIOLOGI. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Individu dalam masyarakat sebaiknya menguasai empat keterampilan penting, yaitu keterampilan komunikasi, kolaborasi, berpikir kreatif, dan menyelesaikan masalah. Dewasa ini, para pendidik perlu mengupayakan pendidikan berbasis resolusi konflik dengan kondisi peserta didik merasa antusias dalam mengikuti pembelajaran. Media pembelajaran merupakan salah satu faktor penting dalam proses belajar, board game merupakan media yang dapat digunakan karena bersifat edukatif dan rekreatif. Penelitian ini dilakukan untuk mengetahui pengembangan media pembelajaran board game berbasis digital dan pengaruhnya terhadap peningkatan kemampuan resolusi konflik peserta didik setelah menggunakan media pembelajaran tersebut. Penelitian ini terdiri dari tahapan pengembangan dan penerapan. Pada tahap pengembangan digunakan metode RnD dengan model ADDIE, sedangkan pada tahap penerapan menggunakan mixed methode dengan strategi penelitian eksplanatoris sekuensial yang datanya diperoleh dari metode pre-eksperimen one group pretest-posttest design dan wawancara. Penelitian ini melibatkan ahli materi, ahli media, juga peserta didik Kelas XII dan XI IPS di SMA Negeri 4 Bandung. Hasil penelitian dalam pengembangan media pembelajaran board game berbasis digital menyatakan bahwa media tersebut “sangat layak” digunakan atas hasil validasi dari ahli materi, ahli media, dan hasil tanggapan peserta didik. Adapun dalam tahap penerapannya, penggunaan media pembelajaran board game berbasis digital dapat meningkatkan kemampuan resolusi konflik peserta didik yang ditunjukkan dalam peningkatan rata-rata perolehan nilai peserta didik, perolehan nilai N-Gain dengan kategori “sedang”, juga uji T-Sampel berpasangan. Selain itu, hasil analisis terkait wawancara lanjutan juga menunjukkan adanya peningkatan kemampuan resolusi konflik peserta didik setelah menggunakan media pembelajaran, sesuai dengan konsep kemampuan resolusi konflik menurut Crawford dan Bodine. Individuals in society should master four important skills, namely communication, collaboration, creative thinking and problem-solving skills. Nowadays, educators need to strive for conflict resolution-based education with the condition that students feel enthusiastic in participating in learning. Learning media is one of the important factors in the learning process, board games are media that can be used because they are educational and recreational. This study was conducted to determine the development of digital-based board game learning media and its effect on improving students' conflict resolution skills after using the learning media. This research consists of development and implementation stages. In the development stage, the RnD method is used with the ADDIE model, while in the application stage it uses mixed methods with a sequential explanatory research strategy whose data is obtained from the pre-experiment method of one group pretest-posttest design and interviews. This research involved material experts, media experts, as well as students of Class XII and XI IPS at SMA Negeri 4 Bandung. The results of research in the development of digital-based board game learning media state that the media is “very feasible” to use on the results of validation from material experts, media experts, and the results of students' responses. As for the application stage, the use of digital-based board game learning media can improve students' conflict resolution skills as shown in the increase in the average acquisition of students' scores, the acquisition of N-Gain scores with the “medium” category, as well as the paired sample T-test. In addition, the results of analysis related to follow-up interviews also show an increase in students' conflict resolution skills after using learning media, in accordance with the concept of conflict resolution skills according to Crawford and Bodine.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?view_op=list_works&hl=id&user=Bdb92kEAAAAJ ID SINTA Dosen Pembimbing: Yadi Ruyadi: 6664082 Fajar Nugraha Asyahidda: 6682474
    Uncontrolled Keywords: Board Game, GDevelop, Media Pembelajaran, Resolusi Konflik Board Game, GDevelop, Learning Media, Conflict Resolution
    Subjects: L Education > L Education (General)
    L Education > LB Theory and practice of education
    L Education > LC Special aspects of education
    Divisions: Fakultas Pendidikan Ilmu Pengetahuan Sosial > Sosiologi
    Depositing User: Rizqieka Syalsabiela Rahayu
    Date Deposited: 16 Jun 2025 07:23
    Last Modified: 16 Jun 2025 07:23
    URI: http://repository.upi.edu/id/eprint/133719

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