IMPLEMENTASI PERMAINAN “BEAT THE CLOCK” TERHADAP PENINGKATAN ATENSI ANAK ATTENTION DEFICIT HYPERACTIVITY DI SLBN A CITEUREUP

Vriya Salsabilla, - (2024) IMPLEMENTASI PERMAINAN “BEAT THE CLOCK” TERHADAP PENINGKATAN ATENSI ANAK ATTENTION DEFICIT HYPERACTIVITY DI SLBN A CITEUREUP. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini dilakukan berdasarkan permasalahan yang ada di lapangan bahwa terdapat anak Attention Deficit Hyperactivity Disorder di kelas 1 SDLB yang menunjukkan rentang atensi yang rendah serta kesulitan untuk menyelesaikan tugas yang diberikan kepadanya. Penelitian ini bertujuan untuk mengetahui pengaruh permainan “Beat the Clock” terhadap peningkatan durasi atensi pada anak Attention Deficit Hyperactivity Disorder di SLBN A Citeureup. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen berjenis Single Subject Research. Desain penelitian yang digunakan adalah desain A-B-A. Subjek pada penelitian ini adalah seorang anak Attention Deficit Hyperactivity Disorder berumur 7 tahun yang sedang bersekolah di SLBN A Citeureup. Data yang diperoleh kemudian dianalisis menggunakan analisis visual, meliputi analisis dalam kondisi dan analisis antar kondisi. Hasil penelitian menunjukkan bahwa pada akhir sesi di fase baseline-2 (A2) terdapat peningkatan durasi atensi sebesar 11,4 detik dibandingkan dengan durasi atensi pada fase baseline-1 (A1). Berdasarkan hal tersebut, maka dapat disimpulkan bahwa permainan “Beat the Clock” memiliki pengaruh terhadap peningkatan durasi atensi pada anak Attention Deficit Hyperactivity Disorder dalam mengerjakan tugas menempel kolase. This research was based on problems, that there were Attention Deficit Hyperactivity Disorder in class 1 of SDLB who showed a low attention span and had difficulty completing the tasks given to them. This research aims to determine the effect of the game "Beat the Clock" on increasing the duration of attention in children with Attention Deficit Hyperactivity Disorder at SLBN A Citeureup. This research uses a quantitative approach with a Single Subject Research type experimental method. The research design used is the A-B-A design. The subject of this study was a 7 year old Attention Deficit Hyperactivity Disorder child who was attending school at SLBN A Citeureup. The data obtained was then analyzed using visual analysis, including analysis within conditions and analysis between conditions. The results showed that at the end of the session in the baseline-2 (A2) phase there was an increase in attention duration of 11.4 seconds compared to the attention duration in the baseline-1 (A1) phase. Based on this, it can be concluded that the game "Beat the Clock" has an influence on increasing the duration of attention in children with Attention Deficit Hyperactivity Disorder in carrying out the collage task.

Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing: DUDI GUNAWAN: 6687356
Uncontrolled Keywords: Anak Attention Deficit Hyperactivity Disorder, Play Therapy, Permainan “Beat the Clock”, Atensi Attention Deficit Hyperactivity Disorder Children, Play Therapy, "Beat the Clock" Game, Attention
Subjects: L Education > LB Theory and practice of education
L Education > LC Special aspects of education
R Medicine > RC Internal medicine
Divisions: Fakultas Ilmu Pendidikan > Pendidikan Luar Biasa
Depositing User: Vriya Salsabilla
Date Deposited: 28 Oct 2024 06:38
Last Modified: 28 Oct 2024 06:38
URI: http://repository.upi.edu/id/eprint/127916

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