RANCANG BANGUN MEDIA PEMBELAJARAN BERBASIS POWERPOINT INTERAKTIF UNTUK MATERI KERAJINAN NUSANTARA KELAS V SEKOLAH DASAR: Penelitian Pengembangan pada Pembelajaran SBdP Kelas V SD Laboratorium UPI Kampus Cibiru

Risha Nurul Anbi, - (2023) RANCANG BANGUN MEDIA PEMBELAJARAN BERBASIS POWERPOINT INTERAKTIF UNTUK MATERI KERAJINAN NUSANTARA KELAS V SEKOLAH DASAR: Penelitian Pengembangan pada Pembelajaran SBdP Kelas V SD Laboratorium UPI Kampus Cibiru. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini dilatar belakangi oleh kurangnya minat peserta didik dalam mengetahui dan mempelajari berbagai karya kerajinan nusantara pada pembelajaran SBdP kelas V sekolah dasar serta dinamika proses pembelajaran di era digital. Pembelajaran di era digital memiliki karakteristik digital native yakni siswa hidup bersentuhan langsung dengan dunia digital. Maka guru sebagai fasilitator dalam belajar harus mampu mendesain kegiatan pembelajaran yang dapat membantu siswa sehingga siswa memperoleh informasi lebih banyak dibanding waktu yang disediakan. Tujuan dari penelitian ini untuk mengetahui rancang bangun dan proses pengembangan media pembelajaran powerpoint interaktif untuk materi kerajinan nusantara di kelas V sekolah dasar serta mengetahui respon guru dan peserta didik terhadap produk media yang dikembangkan. Penelitian ini menggunakan metode D&D (design and development) dengan model penelitian D&D (design and development) menggunakan teknik analisis deskriptif kualitatif. Partisipan pada penelitian ini melibatkan 26 peserta didik dan 1 guru kelas V sekolah dasar serta para ahli yakni ahli media, ahli materi dan ahli bahasa. Berdasarkan hasil validasi dari para ahli diperoleh skor sebesar 88,2% dengan kategori “Sangat Layak”. Respon dari guru sebesar 95,8% dengan kategori “Sangat Layak” dan respon peserta didik sebesar 93,1% dengan kategori “Sangat Layak”. Hasil tersebut menunjukan bahwa produk media pembelajaran berbasis powerpoint interaktif untuk materi kerajinan nusantara kelas V SD layak digunakan. ----- This research was motivated by the lack of interest of students in knowing and learning various Indonesian handicrafts in SBdP class V elementary school learning and the dynamics of the learning process in the digital era. Learning in the digital era has digital native characteristics, namely students live in direct contact with the digital world. So teachers as facilitators in learning must be able to design learning activities that can help students so that students get more information than the time provided. The purpose of this study is to determine the design and development process of interactive powerpoint learning media for archipelago craft materials in grade V elementary schools and find out the response of teachers and students to the media products developed. This research uses the D&D (design and development) method with the D&D (design and development) research model using qualitative descriptive analysis techniques. Participants in this study involved 26 students and 1 grade V elementary school teacher as well as experts, namely media experts, material experts and linguists. Based on the validation results from experts, a score of 88.2% was obtained in the category "Very Decent". The response from teachers was 95.8% with the category "Very Decent" and the response from students was 93.1% with the category "Very Decent". These results show that interactive powerpoint-based learning media products for class V elementary school archipelago craft materials are suitable for use.

Item Type: Thesis (S1)
Uncontrolled Keywords: media pembelajaran, powerpoint interaktif, design and development, pembelajaran SBdP, kerajinan nusantara
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: Risha Nurul Anbi
Date Deposited: 16 Aug 2023 07:25
Last Modified: 16 Aug 2023 07:25
URI: http://repository.upi.edu/id/eprint/95477

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