PENGARUH PENGGUNAAN MEDIA KOMIK DIGITAL TERHADAP MOTIVASI BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN GEOGRAFI (Penelitian Eksperimen di Kelas XI IPS SMAN 1 Kawali)

Vina Aulia Nafisyah, - (2023) PENGARUH PENGGUNAAN MEDIA KOMIK DIGITAL TERHADAP MOTIVASI BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN GEOGRAFI (Penelitian Eksperimen di Kelas XI IPS SMAN 1 Kawali). S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penggunaan media pembelajaran dapat membangkitkan motivasi dan membawa pengaruh baik terhadap psikologis peserta didik. Media pembelajaran sangat beragam salah satunya yaitu komik digital. Penelitian ini bertujuan untuk mengetahui pengaruh media komik digital terhadap motivasi belajar. Metode penelitian ini menggunakan quasi eksperimen dengan jenis Nonequivalent Control Group Design. Variabel penelitian ini adalah komik digital dan motivasi belajar peserta didik. Indikator motivasi belajar yaitu hasrat dan keinginan untuk berhasil, dorongan belajar, harapan dan cita-cita masa depan, penghargaan belajar, kegiatan menarik, dan lingkungan yang kondusif. Subjek penelitian ini adalah kelas XI IPS 5 dan XI IPS 6. Instrumen pengumpulan data menggunakan angket. Data dianalisis menggunakan uji normalitas, uji homogenitas, uji hipotesis (uji t), uji regresi linear sederhana, dan uji statistik deskriptif. Hasil penelitian menunjukan bahwa: 1) Berdasarkan uji t, diperoleh nilai signifikansi 0,001 yang berarti 0,001 < 0,05 sehingga H1 diterima, yaitu terdapat perbedaan motivasi belajar antara kelas eksperimen dan kontrol. 2) berdasarkan hasil uji regresi linear sederhana diperoleh nilai signifikansi sebesar 0,032 yang berarti < 0,05 artinya ada pengaruh varibel media komik digital terhadap variabel motivasi belajar. Dari tabel Model Summary linear sederhana diperoleh nilai korelasi (R) 0,358 dan diperoleh koefisien determinasi (R square) 0,128 artinya pengaruh media komik terhadap motivasi belajar adalah sebesar 12,8%. 3) berdasarkan uji statistik deskriptif diperoleh persepsi guru terhadap penggunaan media komik dalam pembelajaran yaitu memiliki nilai rata-rata 4.50 tegolong sangat tinggi begitupun dengan nilai persepsi peserta didik tergolong kedalam kategori tinggi yaitu dengan nilai rata-rata 4.28. The use of instructional media can generate motivation and have a good psychological effect on students. Learning media is very diverse, one of which is digital comics. This study aims to determine the effect of digital comic media on learning motivation. This research method uses a quasi-experimental type of Nonequivalent Control Group Design. The variables of this study are digital comics and students' learning motivation. Indicators of motivation to learn are the desire and desire to succeed, encouragement to learn, hopes and aspirations for the future, learning rewards, interesting activities, and a conducive environment. The subjects of this study were class XI IPS 5 and XI IPS 6. The data collection instrument used a questionnaire. Data were analyzed using normality test, homogeneity test, hypothesis test (t test), simple linear regression test, and descriptive statistical test. The results showed that: 1) Based on the t test, a significance value of 0.001 was obtained, which means 0.001 < 0.05 so that H1 was accepted, that is, there were differences in learning motivation between the experimental and control classes. 2) based on the results of the simple linear regression test, a significance value of 0.032 is obtained, which means <0.05, meaning that there is an influence of digital comic media variables on learning motivation variables. From the simple linear Summary Model table, a correlation value (R) of 0.358 is obtained and a coefficient of determination (R square) of 0.128 means that the influence of comic media on learning motivation is 12.8%. 3) based on the descriptive statistical test, it was obtained that the teacher's perception of the use of comic media in learning had an average value of 4.50 which was classified as very high as well as the student's perception value belonging to the high category, namely with an average value of 4.28.

Item Type: Thesis (S1)
Uncontrolled Keywords: Media Pembelajaran, Motivasi Belajar, Persepsi, Komik Digital Learning Media, Learning Motivation, Perception, Digital Comics
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
N Fine Arts > ND Painting
Divisions: Fakultas Pendidikan Ilmu Pengetahuan Sosial > Pendidikan Geografi-S1
Depositing User: Vina Aulia Nafisyah
Date Deposited: 08 Jun 2023 05:23
Last Modified: 09 Jun 2023 04:01
URI: http://repository.upi.edu/id/eprint/90924

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