RANCANG BANGUN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY MEMORY CARD GAME MATERI KERAGAMAN ALAT MUSIK TRADISIONAL DAN LAGU DAERAH INDONESIA PADA PEMBELAJARAN IPS DI KELAS 4 SD: Penelitian Pengembangan Media Pembelajaran berdasarkan Metode Design and Development

Fuji Rahmannisa, - (2022) RANCANG BANGUN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY MEMORY CARD GAME MATERI KERAGAMAN ALAT MUSIK TRADISIONAL DAN LAGU DAERAH INDONESIA PADA PEMBELAJARAN IPS DI KELAS 4 SD: Penelitian Pengembangan Media Pembelajaran berdasarkan Metode Design and Development. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian desain dan pengembangan ini difokuskan untuk merancang dan membangun media pembelajaran berupa kartu permainan Memory Card Game dan aplikasi android berbasis Augmented Reality pada materi keragaman alat musik tradisional dan lagu daerah Indonesia di kelas 4 Sekolah Dasar. Desain penelitian ini menggunakan model ADDIE yang terdiri dari 5 tahapan, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini melibatkan partisipan yaitu ahli materi, ahli bahasa, dan ahli media sebagai validator; serta 1 orang guru dan 11 orang siswa untuk memberikan respon dalam penggunaan media. Media pembelajaran yang dibangun diharapkan dapat menjadi sarana bagi guru untuk menyampaikan materi pembelajaran mengenai keragaman alat musik tradisional dan lagu daerah Indonesia agar lebih mudah dipahami oleh siswa. Hasil penilaian ahli materi yaitu 89,28% dalam kategori Sangat Layak, penilaian ahli bahasa yaitu 92,7% dalam kategori Sangat Layak, penilaian ahli media yaitu 76,38% dalam kategori Layak. Hasil penilaian media oleh guru yaitu 81,07% dalam kategori Layak, penilaian dari siswa yaitu 81,62% dalam kategori Layak. Berdasarkan data yang didapatkan, media pembelajaran berbasis Augmented Reality Memory Card Game layak digunakan dalam pembelajaran keragaman alat musik tradisional dan lagu daerah Indonesia pada pembelajaran IPS. Rekomendasi dari penelitian ini adalah penyesuaian pembuatan media pembelajaran agar mendapatkan hasil yang maksimal. ----- This design and development research is focused on designing and building learning media in the form of Memory Card Game cards and Augmented Reality-based android applications on the diversity of traditional musical instruments and Indonesian folk songs in grade 4 Elementary School. This research design uses the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. This study involved participants, namely material experts, linguists, and media experts as validators; and 1 teacher and 11 students to provide responses in the use of media. The learning media built is expected to be a means for teachers to deliver learning materials about the diversity of traditional musical instruments and Indonesian folk songs to make it easier for students to understand. The results of the material expert's assessment were 89.28% in the Very Good category, the linguist's assessment was 92.7% in the Very Good category, the media expert's assessment was76,38% in the Good category. The results of the media assessment by the teacher are 81,07% in the Very Good category, the assessment from students is 81,62% in the Very Good category. Based on the data obtained, learning media based on Augmented Reality Memory Card Game is feasible to use in learning the diversity of traditional musical instruments and Indonesian folk songs in social studies learning. The recommendation from this research is to adjust the making of learning media in order to get maximum results.

Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing: Tin Rustini : 6006348 Yusuf Tri Herlambang : 5987552
Uncontrolled Keywords: Augmented Reality, Memory Card Game, Desain dan Pengembangan, Keragaman Budaya, Pembelajaran IPS di Sekolah Dasar
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: FUJI RAHMANNISA
Date Deposited: 27 Sep 2022 04:41
Last Modified: 28 Sep 2022 03:58
URI: http://repository.upi.edu/id/eprint/81628

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