Nadiyah Sabiilul Haq, - (2022) PENGEMBANGAN GAME EDUKASI DIGITAL MATERI WUJUD BENDA BERORIENTASI PADA KETERAMPILAN PENGAMATAN SISWA: Penelitian Design and Development pada Pembelajaran IPA Kelas V Sekolah Dasar. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian ini dilakukan berdasarkan adanya permasalahan siswa dalam mempelajari materi wujud benda yang bersifat abstrak. Dalam mempelajari materi wujud benda umumnya hanya terbatas pada penggunaan media teks dan gambar pada buku. Hal tersebut membuat siswa mudah bosan bahkan kurang mengerti terhadap materi yang diajarkan. Sehingga penggunaan media yang bervariatif perlu dipertimbangkan dalam pembelajaran. Penelitian ini bertujuan untuk mengembangkan media game edukasi digital “BEJUBE” untuk pembelajaran IPA pada materi wujud benda sebagai salah satu alternatif media pembelajaran. Metode yang digunakan dalam penelitian ini D&D (Design and Development) dan model ADDIE (Analysis, Design, Development, Implementation and Evaluation). Hasil dari penelitian ini menunjukkan bahwa game edukasi digital “BEJUBE” dapat meningkatkan semangat siswa dalam mengikuti pembelajaran serta membantu guru membuat proses pembelajaran menjadi lebih menyenangkan. Respon dari pengguna game edukasi digital “BEJUBE” ini sangat positif. Pengembangan media pembelajaran game edukasi digital “BEJUBE” mendapatkan penilaian dari ahli media dan ahli materi sehingga masuk dalam kategori “Sangat Layak” untuk media pembelajaran. Maka dari itu, game edukasi digital “BEJUBE” sesuai untuk digunakan dalam proses pembelajaran IPA khususnya pada materi wujud benda. ----- This research is motivated on the students' problems in studying the object forms material as an abstract object. There’s only few media (text/picture media) that can be used for study this material. Because of that, students easily bored and even less understand the material that being taught. So that the use of varied media needs to be considered in learning. This study aims to develop a digital educational game "BEJUBE" for science learning on object forms material as an alternative learning media. The method used in this research is D&D (Design and Development) and the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The results of this study indicate that the digital educational game "BEJUBE" can increase students' enthusiasm in participating learning process and can help teachers make the learning process more fun for the students. The response from users of the digital educational game "BEJUBE" is very positive. The development of the digital educational game learning media "BEJUBE" received a good score from media experts and material experts so that it was included in the "Very Eligible" category for learning media. Therefore, the digital educational game "BEJUBE" is suitable for use in the science learning process, especially in objects form material.
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Item Type: | Thesis (S1) |
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Uncontrolled Keywords: | Pembelajaran IPA, Media pembelajaran, Game edukasi, Model ADDIE |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | UPI Kampus cibiru > PGSD UPI Kampus cibiru |
Depositing User: | Nadiyah Sabiilul Haq |
Date Deposited: | 27 Sep 2022 02:30 |
Last Modified: | 30 Nov 2022 03:08 |
URI: | http://repository.upi.edu/id/eprint/81175 |
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