PENGEMBANGAN GAME EDUKATIF PENGURANGAN BILANGAN BULAT SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA SISWA SD BERBASIS ANDROID: Penelitian Pengembangan pada Pembelajaran Matematika Kelas VI Sekolah Dasar

Izzan Nafsan, - (2021) PENGEMBANGAN GAME EDUKATIF PENGURANGAN BILANGAN BULAT SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA SISWA SD BERBASIS ANDROID: Penelitian Pengembangan pada Pembelajaran Matematika Kelas VI Sekolah Dasar. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini dilatarbelakangi oleh perkembangan teknologi yang semakin pesat membuat media pembelajaran semakin bervariatif. Media dalam proses pembelajaran dapat membantu meningkatkan sikap positif terhadap pembelajaran termasuk materi matematika yang sering dikenal menyeramkan bagi banyak siswa. Namun masih banyak guru yang belum menggunakan media dalam kegiatan pembelajarannya sehingga siswa banyak yang kurang paham dan kurang senang terhadap materi matematika tersebut. Melihat perilaku siswa pada saat ini yang sudah biasa memainkan mobile game. Media game dalam membantu kegiatan pembelajaran tentu sangat bisa dilakukan. Oleh sebab itu penelitian ini bertujuan untuk merancang dan mengembangkan media game edukatif pengurangan bilangan bilang bulat berbasis android sehingga dapat digunakan kapanpun dan dimanapun. Penelitian ini menggunakan metode Design & Development (D&D) dengan model ADDIE (Analize, Design, Development, Implementation, Evaluation). Teknik pengumplan data yang dilakukan dalam penelitian yaitu wawancara yang dilakukan terhadap guru dan angket yang akan diberikan kepada ahli media, ahli materi, guru dan siswa kelas VI. Teknik analisis data menggunakan table Linkert sebagai acuan dalam menilai media yang sedang dikembangkan. Hasil penelitian ini berupa aplikasi “JaMath” berupa game edukatif pengurangan bilangan bulat yang dinilai oleh validator sudah sangat layak digunakan dalam pembelajaran matematika khususnya pengurangan bilangan bulat. Uji coba yang dilakukan kepada guru dan siswa kelas VI mendapatkan respon yang sangat baik, setelah siswa menggunakan “JaMath” skor yang diperoleh siswa meningkat seiring waktu penggunaan. ----- This research is motivated by the rapid development of technology which makes learning media more varied. Media in the learning process can help increase positive attitudes towards learning, including math material which is often known to be scary for many students. However, there are still many teachers who have not used the media in their learning activities so that many students do not understand and are not happy with the mathematics material. Seeing the behavior of students at this time who are used to playing mobile games. Game media in helping learning activities are certainly very doable. Therefore, this study aims to design and develop an educational game media for reducing integers based on Android so that it can be used anytime and anywhere. This study uses a Design & Development (D&D) method with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The data collection technique used in this research is interviews with teachers and questionnaires that will be given to media experts, material experts, teachers and sixth grade students. The data analysis technique uses a Linkert table as a reference in assessing the media being developed. The results of this study are the "JaMath" application in the form of an educational game for reducing integers which is considered by the validator to be very suitable for use in learning mathematics, especially integer reduction. Tests conducted on teachers and students of class VI got a very good response, after students used “JaMath” the scores obtained increased with time of use.

Item Type: Thesis (S1)
Uncontrolled Keywords: Elementary School, Educational Games, Learning Media, Mobile Game
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: Izzan Nafsan
Date Deposited: 13 Jun 2022 04:18
Last Modified: 13 Jun 2022 04:18
URI: http://repository.upi.edu/id/eprint/71938

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