RANCANG BANGUN MEDIA PEMBELAJARAN MATERI KEBERAGAMAN BUDAYA DI INDONESIA BERBASIS AUGMENTED REALITY DALAM PEMBELAJARAN IPS KELAS 4 SDN 018 SUKAGALIH BANDUNG: Penelitian Pengembangan Media Pembelajaran Berdasarkan Metode Design and Development

Ayu Perwita Sari, - (2021) RANCANG BANGUN MEDIA PEMBELAJARAN MATERI KEBERAGAMAN BUDAYA DI INDONESIA BERBASIS AUGMENTED REALITY DALAM PEMBELAJARAN IPS KELAS 4 SDN 018 SUKAGALIH BANDUNG: Penelitian Pengembangan Media Pembelajaran Berdasarkan Metode Design and Development. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian desain dan pengembangan ini difokuskan untuk mengembangkan media pembelajaran berupa Aplikasi Android berbasis Augmented Reality dan Buku Marker Keberagaman Budaya untuk mata pelajaran Ilmu Pengetahuan Sosial (IPS) kelas IV Sekolah Dasar. Media pembelajaran yang dikembangkan terfokus pada materi keberagaman budaya di Indonesia khususnya dalam pakaian adat. Desain penelitian yang digunakan yaitu model ADDIE yang terdiri dari 5 tahapan yaitu Analisis, Desain, Pengembangan, Implementasi dan Evaluasi. Partisipan penelitian ini melibatkan ahli materi dan ahli media untuk validasi. Selain itu 1 orang pendidik dan 10 orang peserta didik untuk memberikan respon dalam penggunaan media. Hasil dari penelitian ini berasarkan penilaian ahli materi sebesar 76,82% dalam kategori Baik, penilaian ahli media sebesar 75,42% dalam kategori Baik. Selain itu mendapatkan penilaian dari guru sebesar 96,25% dalam kategori Sangat Baik, penilaian dari peserta didik sebesar 93,79% dalam kategori Sangat Baik. Berdasarkan data tersebut, media pembelajaran Aplikasi Android berbasis Augmented Reality dan Buku Marker Keberagaman Budaya pada mata pelajaran IPS layak digunakan untuk pembelajaran peserta didik kelas IV Sekolah Dasar. Rekomendasi pada penelitian ini adalah pada penyesuaian penggunaan media pembelajaran agar mendapatkan hasil yang maksimal. ----- This design and development research is focused on developing learning media on Augmented Reality-based Android Applications and Cultural Diversity Marker Books for Social Sciences (IPS) class IV Elementary Schools. The learning media developed focused on the material of cultural diversity in Indonesia, especially in traditional clothing. The research design used is ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. Participants in this study involved material experts and media experts for validation. In addition, 1 educator and 10 students provide responses in the use of media. The results of this study are based on the assessment of material experts by 76.82% in the good category, the assessment of media experts by 75.42% in the Good category. In addition, it received an assessment from the teacher of 96.25% in the Very Good category, the assessment of the students by 93.79% in the Very Good category. Based on these data, learning media based on Augmented Reality Android Applications and Cultural Diversity Marker Books in social studies subjects are suitable for learning for fourth grade elementary school students. The recommendation in this research is to adjust the use of learning media in order to get maximum results.

Item Type: Thesis (S1)
Uncontrolled Keywords: Augmented Reality, Buku Marker, Desain dan Pengembangan, Keberagaman Budaya, Pembelajaran IPS di Sekolah Dasar,Augmented Reality, Cultural Diversity. Design and Development, Marker Books, Social Studies Learning in Elementary Schools.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: Ayu Perwita Sari
Date Deposited: 29 Mar 2022 07:56
Last Modified: 05 Apr 2022 03:41
URI: http://repository.upi.edu/id/eprint/71716

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