Mukuan Junior Salem, - (2020) PENGEMBANGAN GAME EDUKASI “ACCOUNTING QUIZ” BERBASIS ANDROID SEBAGAI MEDIA PENDUKUNG PEMBELAJARAN AKUNTANSI. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian ini bertujuan untuk mengembangkan suatu permainan edukasi berbasis sistem operasi android sebagai media pembelajaran akuntansi. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan (Research and Development) dengan mengikuti model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation), namun pada penelitian ini peneliti hanya membatasi sampai dengan tahap implementation. Teknik pengambilan sampel yaitu dengan teknik purposive sampling. Sampel dalam penelitian ini adalah mahasiswa Pendidikan Akuntansi Universitas Pendidikan Indonesia angkatan 2016 dan 2019 sebanyak 30 orang. Alat pengumpulan data pada penelitian ini adalah menggunakan angket. Data yang diperoleh dari angket kemudian akan dianalisis secara deskriptif. Validasi media dilakukan oleh ahli media dan ahli materi, kemudian media di implementasikan pada mahasiswa. Hasil penilaian angket oleh ahli media, ahli materi, dan mahasiswa adalah sangat layak, dengan rata-rata skor yang diperoleh adalah 4,6. Dengan demikian dapat disimpulkan bahwa aplikasi yang dikembangkan oleh peneliti sangat layak digunakan sebagai media pembelajaran akuntansi. Kata Kunci: Media Pembelajaran, Akuntansi, aplikasi, android DEVELOPING ANDROID BASED EDUCATIONAL GAME AS A MEANS OF ACCOUNTING LEARNING Mukuan Junior Salem, 1601071 Guided by: Dr. Muhamad Arief Ramdhany, S.Pd, S.S, M.Pd/ Arvian Triantoro, S.Pd. M.Si ABSTRACT This research aims to develop an educational game based on the Android operating system as a learning media of accounting learning. The research method used was research and development (R&D) method by following the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The technique of sampling by purposive samplingtechniques. The sample in this research are 30 college students 2016 and 2019 generation from educational accounting major of the University of Indonesian Education. Data collection tools obtained by giving a questionnaire. Data obtained from the questionnaire will then be analyzed descriptively. Media validation is carried out by media experts and subject experts, then the media is implemented on college students. The results of the questionnaire assessment by media experts, subject experts, and college students are very feasible, with an average score obtained of 4.6. Thus it can be concluded that the application developed by researchers is very suitable to be used as a learning media of accounting learning. Keywords: Learning Media, applications, accounting, android
Item Type: | Thesis (S1) |
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Additional Information: | No Panggil : S PEA MUK p-2020; NIM : 1601071 |
Uncontrolled Keywords: | Kata Kunci: Media Pembelajaran, Akuntansi, aplikasi, android |
Subjects: | H Social Sciences > HF Commerce > HF5601 Accounting L Education > L Education (General) L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools |
Divisions: | Fakultas Pendidikan Ekonomi dan Bisnis > Pendidikan Akuntansi |
Depositing User: | Mukuan Junior Salem |
Date Deposited: | 10 Jul 2020 03:45 |
Last Modified: | 10 Jul 2020 03:45 |
URI: | http://repository.upi.edu/id/eprint/49669 |
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