PENGEMBANGAN GAME EDUKASI DENGAN PROGRAM REN’PY UNTUK SISWA SMK NEGERI 6 BANDUNG

    Imam Zacky Ismail Karim, - (2018) PENGEMBANGAN GAME EDUKASI DENGAN PROGRAM REN’PY UNTUK SISWA SMK NEGERI 6 BANDUNG. S1 thesis, Universitas Indonesia.

    Abstract

    Latar belakang penelitian ini berdasarkan studi pendahuluan penulis yang
    dilaksanakan di SMKN 6 Bandung mengenai pembelajaran Konstruksi Bangunan. Dari
    hasil wawancara terhadap guru mata pelajaran konstruksi bangunan di sekolah tersebut
    diperoleh informasi bahwa banyak siswa yang masih kurang dalam memahami ilmu
    Konstruksi Bangunan. Di sisi lain dilakukan survey lapangan kepada siswa kelas X di
    jurusan DPIB yang menyatakan bahwa pada mata pelajaran konstruksi bangunan dirasa
    sulit, dimana sumber belajar yang digunakan hanya berupa gambar statis yang
    ditampilkan guru pada saat pembelajaran dengan berbantuan powerpoint, dirasa kurang
    menarik minat belajar siswa. Untuk mengatasi permasalahan tersebut maka peneliti
    membuat inovasi sumber belajar lain yaitu dengan mengembangkan game edukasi.
    Penelitian ini merupakan penelitian R&D (Research and Development). Dalam
    penelitian ini, pengembangan game edukasi menggunakan program Ren’Py sebagai
    software utama pembuatannya. Dalam tahap pengembangannya, pembuatan game
    edukasi Ren’Py telah melalui tiga proses pengembangan yang ditelaah oleh ahli hingga
    layak digunakan, lalu diuji cobakan terhadap siswa kelas X DPIB 4. Data nilai siswa
    diperoleh dari hasil penilaian tes pada game mengenai materi sambungan kayu. Data
    tanggapan siswa terhadap game edukasi Ren’Py diperoleh dari kuesioner.
    Hasil analisis perolehan nilai seluruh siswa sebanyak 33 orang menunjukkan
    bahwa 24 orang siswa memenuhi KKM. Hasil analisis Tanggapan siswa terhadap
    pembelajaran menggunakan game edukasi Ren’Py pada pembelajaran Konstruksi
    Bangunan memperoleh hasil yang positif. Persentase yang diperoleh berada dalam
    kategori “sangat baik”. Berdasarkan hasil penelitian dapat disimpulkan bahwa media
    yang dikembangkan layak digunakan sebagai media pembelajaran pada materi
    sambungan kayu di SMK.

    ;---The background of this research is based on the author's preliminary study
    conducted at SMKN 6 Bandung regarding learning of Konstruksi Bangunan. From the
    results of interviews with teachers in Konstruksi Bangunan subjects at the school,
    information was obtained that many students were still lacking in understanding the
    knowledge of Konstruksi Bangunan. On the other hand a field survey was conducted on
    class X students in the DPIB department stating that in Konstruksi Bangunan subjects it
    was difficult, where the learning resources used were only static images that were
    displayed by the teacher during learning with the help of powerpoints, which were less
    attractive to students. To overcome this problem, the researcher innovated another
    learning resource, namely by developing educational games.
    This research is R & D (Research and Development). In this study, the
    development of an educational game uses the Ren’Py program as the main software for
    making it. In the development stage, the creation of the Ren'Py educational game has
    gone through three development processes that are examined by experts to be used, then
    tested against students of class X DPIB 4. Student value data obtained from the test
    results in the game regarding sambungan kayu subject matter. Data on student responses
    to the Ren’Py educational game were obtained from the questionnaire.
    The results of the analysis of the value acquisition of all 33 students showed that
    24 students met the KKM. Results of analysis Students responses to learning using the
    Ren’Py educational game in learning Konstruksi Bangunan have positive results. The
    percentage obtained is in the category of "very good". Based on the results of the study
    it can be concluded that the media developed are suitable to be used as learning media
    in the subject matter of sambungan kayu in SMK.

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    Official URL: http://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: No. Panggil : S TA IMA p-2018; Nama Pembimbing : I. Asep Yudi, II. Suhandy Siswoyo; NIM : 1401263;
    Uncontrolled Keywords: Game Edukasi, Penelitian R&D, Ren’Py. SMKN 6 Bandung.; Education Game, R&D Research, Ren’Py. SMKN 6 Bandung.
    Subjects: > N Visual arts (General) For photography, see TR
    > NA Architecture
    > NK Decorative arts Applied arts Decoration and ornament
    Divisions: Fakultas Pendidikan Teknik dan Industri > Jurusan Pendidikan Teknik Arsitektur
    Depositing User: YUSUP REZA ADITYA HARDIAN
    Date Deposited: 04 Mar 2020 06:53
    Last Modified: 04 Mar 2020 06:53
    URI: http://repository.upi.edu/id/eprint/47312

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