DISPOSISI KREATIF, KETERAMPILAN BERPIKIR KREATIF DAN PRODUK KREATIF SISWA DALAM PEMBELAJARAN SAINS BERBASIS RANCANGAN ENGINEERING

    Nasrudin, Ajeng Ratih (2017) DISPOSISI KREATIF, KETERAMPILAN BERPIKIR KREATIF DAN PRODUK KREATIF SISWA DALAM PEMBELAJARAN SAINS BERBASIS RANCANGAN ENGINEERING. S2 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Salah satu tujuan dari pendidikan sains adalah untuk menciptakan generasi masa depan yang
    mampu menghadapi dan menyelesaikan masalah globalisasi sehingga dapat meningkatkan
    kualitas hidup yang lebih baik. Menjadi seseorang yang kreatif merupakan salah satu usaha
    untuk mencapai tujuan tersebut. Sekolah adalah tempat dimana siswa dapat mengembangkan
    keterampilan tersebut. Oleh karena itu, penelitian ini bertujuan untuk menginvestigasi dan
    mendeskripsikan disposisi kreatif, keterampilan berpikir kreatif dan produk kreatif siswa dalam
    kegiatan pembelajaran sains berbasis rancangan engineering. Penelitian ini dilaksanakan di
    salah satu Sekolah Menengah Pertama di Bandung dengan menggunakan metode deskriptif.
    Secara umum, penelitian ini dilaksanakan dalam beberapa tahapan, yakni (1) studi
    pendahuluan; (2) pembiasaan kegiatan pembelajaran dengan menggunakan kegiatan berbasis
    rancangan engineering; (3) analisis dan pembahasan. Instrument yang digunakan untuk
    mengukur disposisi kreatif adalah angket penilaian diri yang dikembangkan berdasarkan
    Lucas, Claxton dan Spencer (2013), sedangkan keterampilan berpikir kreatif diukur dengan
    menggunakan rubrik yang dikembangkan berdasarkan Torrance (1977), dan produk kreatif
    diukur dengan menggunakan rubrik yang dikembangkan berdasarkan Amabile (1996). Hasil
    analisis menunjukkan bahwa terdapat peningkatan disposisi kreatif siswa sebelum dan sesudah
    pelaksanaan kegiatan pembelajaran berbasis rancangan engineering. Berbeda dengan hasil
    disposisi kreatif, capaian persentase rata-rata keterampilan berpikir kreatif dan produk kreatif
    siswa berbeda pada setiap topik pembelajaran. Capaian persentase rata-rata keterampilan
    berpikir kreatif pada pembelajaran berbasis rancangan engineering terkait pembuatan kandang
    jangkrik lebih tinggi dibandingkan keterampilan berpikir kreatif pada pembelajaran berbasis
    rancangan engineering terkait pembuatan alat penjernih air. Demikian halnya dengan capaian
    persentase rata-rata produk kreatif, persentase rata-rata yang dicapai untuk produk kreatif
    kandang jangkrik lebih tinggi dibandingkan produk kreatif alat penjernih air. Pembahasan
    terkait kegiatan pembelajaran sains berbasis rancangan engineering, disposisi kreatif,
    keterampilan berpikir kreatif, produk kreatif, dan faktor-faktor yang memengaruhinya
    disajikan pada tesis ini.----------One of the purposes of science education is to create a better future generation who is able to
    face and solve globalization’s problems in order to improve their quality of life. Being creative
    is one of the efforts to achieve that purpose. School is the place where students might develop
    that skill. Therefore, this study aims to investigate and describe students’ creative disposition,
    creative thinking skill, and creative product in engineering design based science learning
    activity. This study was conducted in one of junior high schools in Bandung. Research method
    that is used is descriptive. Instrument that is used to measure creative disposition is selfassessment
    questionnaire that is developed based on indicators from Lucas, Claxton, and
    Spencer (2013), while creative thinking skill is measured by using rubric that is developed
    based on Torrance (1977), and creative product is measured by using rubric that is developed
    based on Amabile (1996) Analysis result shows that there is an improvement of students’
    creative disposition after they learn science using engineering design based science learning
    activity. Meanwhile in students’ creative thinking skill and creative product, the average
    percentage which achieved is different between lesson related to creating product of cricket
    cage and water purification tool. Students’ performance in creative thinking skill related to the
    creating of cricket cage is better than students’ performance in creative thinking skill related to
    the creating of water purification tool. The same result is shown in creative product in which
    creative product of cricket cage is better than water purification tools. The discussion related
    to engineering design based science learning activity, students’ creative disposition, creative
    thinking skill, creative product, as well as factors that might affect those variables are served.

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    Official URL: http://repository.upi.edu
    Item Type: Thesis (S2)
    Additional Information: No. Panggil: T IPA NAS d-2017; Pembimbing: I. Ari Widodo, II. Siti Sriyati; NIM: 1503176
    Uncontrolled Keywords: disposii kreatif, berpikir kreatif, rancagan engineering
    Subjects: L Education > L Education (General)
    Q Science > Q Science (General)
    Divisions: Sekolah Pasca Sarjana > Pendidikan IPA S-2
    Depositing User: Mrs. Santi Santika
    Date Deposited: 04 Apr 2018 06:54
    Last Modified: 04 Apr 2018 06:54
    URI: http://repository.upi.edu/id/eprint/29220

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