EFEKTIVITAS STRATEGI PERMAINAN DALAM MENGEMBANGKAN SELF-CONTROL SISWA

Suherman, Maya Masyita (2016) EFEKTIVITAS STRATEGI PERMAINAN DALAM MENGEMBANGKAN SELF-CONTROL SISWA. S2 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu

Abstract

Penelitian dilatarbelakangi oleh permasalahan rendahnya Self-control siswa di lingkungan sekolah. Rendahnya kemampuan mengontrol diri pada siswa dapat berakibat pada perilaku yang merusak diri sendiri dan orang lain. Salah satu cara yang dapat dilakukan untuk mengembangkan self-control siswa adalah dengan strategi permainan. Penelitian bertujuan menguji efektivitas strategi permainan dalam mengembangkan self-control siswa. Penelitian menggunakan pendekatan kuantitatif dengan metode Quasi-Eksperimen dengan desain penelitian nonequivalent kontrol groups design. Populasi dalam penelitian adalah seluruh siswa kelas IV SD Laboratorium Percontohan UPI tahun ajaran 2015/2016. Sampel penelitian adalah siswa kelas IV A dan IV B SD Laboratorium Percontohan UPI yang ditentukan secara random sampling. Data dianalisis dengan statistik uji nonparametrik. Instrumen penelitian yang digunakan adalah skala self-control. Hasil penelitian menunjukkan secara empirik, strategi permainan teruji efektif untuk mengembangkan self-control siswa. Efektivitas ditandai dengan meningkatnya skor posttest siswa pada kelompok eksperimen dan respon siswa yang baik. Rekomendasi penelitian ditujukan kepada: (1) guru BK untuk dapat bekerja sama dengan guru mata pelajaran dalam hal pelatihan menguasai teknik dasar bermain agar guru mata pelajaran dapat memberikan materi pelajaran dalam bentuk permainan yang lebih variatif dan membuat siswa lebih aktif; dan (2) peneliti selanjutnya untuk mengembangkan faktor-faktor yang mempengaruhi self-control agar dapat diketahui perkembangan self-control secara komprehensif. --- The study is was motivated by the problem of lack of self-control students in the school environment. Low ability to control themselves in students can lead to self-destructive behavior and others. One way that can be done to develop students' self-control is a strategy game. The study aims to test the effectiveness of the strategy of the game in developing self-control students. The study uses a quantitative approach with Quasi-Experimental methods research design nonequivalent control groups design. The population in the study were all fourth grade students in SD Laboratorium Percontohan UPI academic year 2015/2016. Samples were students from grade 4a and 4b SD Laboratorium Percontohan UPI determined nonrandom sampling. Data were analyzed with nonparametric test statistics. The research instrument used is the scale of self-control. Research results indicated that game strategy effective to develop self-control students. Characterized by an increased effectiveness posttest scores of students in the experimental group and a good student responses. The Research recommendations addressed to: (1) Counselors can cooperate with the subject teachers in training to master the basic techniques of playing so subject teachers can deliver the subject matter in the form of games or a more varied and makes students more active. (2) Next researchers to develop the factors that influence self-control in order to know the development of self-control in a comprehensive manner.

Item Type: Skripsi,Tesis,Disertasi (S2)
Additional Information: No. Panggil : T BK SUH e-2016; Pembimbing : I. Nandang Rusmara II. Ipah Saripah
Uncontrolled Keywords: Self-Control, Siswa Sekolah Dasar, Strategi Permainan , primary school, game strategy .
Subjects: B Philosophy. Psychology. Religion > BF Psychology
L Education > L Education (General)
Divisions: Sekolah Pasca Sarjana > Bimbingan dan Konseling S-2
Depositing User: Mr mhsinf 2017
Date Deposited: 30 Aug 2017 09:25
Last Modified: 30 Aug 2017 09:25
URI: http://repository.upi.edu/id/eprint/25421

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