Robi Bahroni, - and Purnawan, - and Ega Taqwali Berman, - (2025) PENERAPAN METODE PEMBELAJARAN GAMED BASED LEARNING PADA MATERI KERJA BANGKU MATA PELAJARAN DASAR – DASAR PEMESINAN. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian ini dilatarbelakangi oleh rendahnya konsentrasi dan motivasi siswa dalam mempelajari materi kerja bangku pada mata pelajaran Dasar-Dasar Pemesinan yang berdampak pada rendahnya hasil belajar. Tujuan penelitian ini adalah untuk mengetahui pengaruh penerapan metode Game Based Learning dalam meningkatkan hasil belajar siswa kelas X TM 5 SMK Negeri 2 Bandung. Metode penelitian menggunakan kunatitatif dengan desain One Group Pretest-Posttest. Subjek penelitian adalah 37 siswa dengan instrumen berupa tes hasil belajar (pretest dan posttest). Data dianalisis menggunakan uji N-Gain untuk mengetahui tingkat peningkatan pemahaman siswa setelah perlakuan. Hasil penelitian menunjukkan adanya peningkatan signifikan pada hasil belajar setelah diterapkan metode GBL menggunakan aplikasi Quizizz, dengan rata-rata nilai posttest lebih tinggi dibandingkan pretest. Penerapan GBL terbukti mampu meningkatkan motivasi, keterlibatan aktif siswa, serta pemahaman konsep dasar pada materi kerja bangku. Kesimpulannya, metode Game Based Learning efektif sebagai alternatif strategi pembelajaran inovatif yang dapat meningkatkan kualitas pembelajaran kejuruan, khususnya pada mata pelajaran Dasar-Dasar Pemesinan. This study was motivated by the low concentration and motivation of students in learning bench work material in the Basic Machining subject, which led to unsatisfactory learning outcomes. The purpose of this research was to investigate the effect of implementing the Game Based Learning (GBL) method on improving the learning outcomes of grade X TM 5 students at SMK Negeri 2 Bandung. The research employed an quantitative approach with a One Group Pretest-Posttest design. The participants consisted of 37 students, and the research instrument was a learning achievement test (pretest and posttest). Data were analyzed using the N-Gain test to measure the improvement in students’ understanding after treatment. The results indicated a significant increase in students’ learning outcomes after the implementation of GBL using the Quizizz application, with the average posttest scores being higher than the pretest. The findings suggest that GBL is effective in enhancing student motivation, active engagement, and conceptual understanding in bench work material. In conclusion, the Game Based Learning method is a promising alternative instructional strategy to improve the quality of vocational education, particularly in the Basic Machining subject.
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| Item Type: | Thesis (S1) |
|---|---|
| Additional Information: | https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA Dosen Pembimbing : Purnawan : 5976918 Ega Taqwali Berman : 5979284 |
| Uncontrolled Keywords: | Dasar-dasar Pemesinan, Game Based Learning, Hasil Belajar, Kerja Bangku. Basic Machining, Bench Work, Game Based Learning, Learning Outcomes. |
| Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education T Technology > TA Engineering (General). Civil engineering (General) |
| Divisions: | Fakultas Pendidikan Teknik dan Industri > Jurusan Pendidikan Teknik Mesin |
| Depositing User: | Robi Bahroni |
| Date Deposited: | 31 Oct 2025 12:35 |
| Last Modified: | 31 Oct 2025 12:35 |
| URI: | http://repository.upi.edu/id/eprint/144796 |
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