PENGEMBANGAN MULTIMEDIA INTERAKTIF LIDAMWORD BERBASIS GAME-BASED LEARNING UNTUK MENINGKATKAN DIGITAL SKILLS PESERTA DIDIK KELAS IV SEKOLAH DASAR

    Dwi Laula Amirullah, - and Rina Heryani, - and Lea Christina Br Ginting, - (2025) PENGEMBANGAN MULTIMEDIA INTERAKTIF LIDAMWORD BERBASIS GAME-BASED LEARNING UNTUK MENINGKATKAN DIGITAL SKILLS PESERTA DIDIK KELAS IV SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian ini dilatarbelakangi oleh kurangnya pemahaman dan keterampilan peserta didik kelas IV Sekolah Dasar Negeri X kota Bandung terhadap kegunaan fitur-fitur dasar maupun pendukung pada aplikasi Microsoft Word dan pembelajaran masih belum cukup optimal. Kondisi ini terjadi menurut peneliti karena belum terdapat penggunaan multimedia interaktif. Peneliti bertujuan melakukan pengembangan multimedia interaktif LIDAMWORD untuk meningkatkan pemahaman peserta didik dalam pembelajaran Teknik Informasi dan Komunikasi (TIK) dan membuat pembelajaran yang menarik minat peserta didik. Metode penelitian yang digunakan adalah Design and Development (D&D) dengan model pengembangan ADDIE (analyze, design, development, implementation, and evaluation). Instrumen penelitian yang digunakan adalah observasi, wawancara, telaah dokumen, dan tes. Hasil validasi LIDAMWORD mendapatkan nilai 97,3% dari ahli media, 95% dari ahli materi, dan 86% dari ahli bahasa. Sehingga multimedia ini termasuk ke dalam kategori sangat layak untuk digunakan oleh peserta didik. Hasil penelitian menunjukkan peningkatan digital skills, dengan rata-rata nilai keterampilan pre-test 4,3 dan post-test 8,3. Uji N-gain menunjukkan hasil sebesar 0,8, yang tergolong tinggi, menandakan LIDAMWORD efektif dalam meningkatkan digital skills, terutama dalam keterampilan Microsoft Word. This research is motivated by the lack of understanding and skills of class IV students in Bandung City Elementary School regarding the uses of basic features and supporters in the Microsoft Word application and learning is still not optimal enough. This condition occurs according to researchers because there is no interactive multimedia use. Researchers aim to develop LIDAMWORD interactive multimedia development to improve students’ understanding of Information and Communication Engineering (ICT) learning and make learning that attract students’ interest. The research method used is Design and Development (D & Die) with the ADDIE development model (analyze, design, development, implementation, and eval). The research instrument used is observations, interviews, review documents, and tests. The validate outcome of the LIDAMWORD gets a value of 97.3% of the media experts, 95% of the linguist, and 86% of linguist. So that these multimedias fall into the category is very worthy of use by students. The results showed digital skills improvement, with the average value of pre-test skill 4,3, and post-test 8,3. The N-gain test shows a result of 0,82, which is relatively high, indicates that LIDAMWORD is effective in improving digital skills, especially in Microsoft Word skills.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?hl=en&user=Eyl9rjEAAAAJ ID SINTA Dosen Pembimbing: Rina Heryani: 6798424 Lea Christina Br Ginting: 6856998
    Uncontrolled Keywords: Multimedia interaktif, Digital Skills, Microsoft Word, GBL. Multimedia interactive, Digital Skills, Microsoft Word, GBL.
    Subjects: L Education > L Education (General)
    L Education > LB Theory and practice of education > LB1501 Primary Education
    Divisions: Fakultas Ilmu Pendidikan > Pedagogik > PGSD Bumi Siliwangi
    Depositing User: Dwi Laula Amirullah
    Date Deposited: 10 Sep 2025 03:28
    Last Modified: 10 Sep 2025 03:34
    URI: http://repository.upi.edu/id/eprint/138390

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